nihilations
Nihilations
nihilations

Spoiler: About half your children see a dick every day, because they have one. Unclench.

Greater numbers is a meaningless metric when the ratio is as skewed as it is. Also you seem to be mistaking “mocking” with “harassment” on the level of what women deal with daily, which is a common error made by people who don’t know shit about shit when it comes to this subject. You’re worried about getting your

Dude, you are not doing ace folks any favors in this thread, just FYI.

This series really needs an article on the twisted ‘70s classic The Mouse and His Child. I wore out two tapes of that movie watching it over and over when I was 2 and 3 years old, and I can only imagine what my parents must have thought at the time. I find it more disturbing as an adult than I ever did as a child.

I very honestly thought he was dead.

Stupid. No one is going to confuse this game for Prey. Nobody even knows what Prey is in the first place, and if Dishonored 2's sales are anything to go by, that won’t be changing any time soon.

And neither is anyone using procedural generation except very fringe cases. The point is the assumption that “procedural generation” automatically means “boring and lifeless,” when in fact it is simply a tool in the toolbox with no inherent good or bad value to it. It makes you sound like one of those “All CG is bad”

You have no idea what censorship is.

She didn’t try to stop him very hard, it seems. How is that controller not instantly out of the kid’s hands when another game gets loaded up?

No, much of the architecture is not handmade. That’s the point. It’s not just flora, it’s the land, the shape, the major topographical elements. Hence “80%.” That canyon is procedurally generated. The level artists go in and handcraft and tweak bits and pieces of it to be what the gameplay requires or to look the way

The Spirit is the worst comic book movie ever made, so at least now I can see you just have bad taste and are unwilling to call a shit film a shit film. Explains it all. Enjoy the movie.

You’re a fool if you think honor is anything but arbitrary and defined by the victor or loser of a conflict as whatever makes them look good, respectively. The notion of honor in combat is a non-existent revisionist bit of bullshit cooked up by people ignorant of real fights and real military conflicts. You sound like

“To be perfectly honest, I don’t want to work with someone who did well in that environment,” he told the outlet. “If you did well in that environment upholding those values, I probably don’t want to work with you.”

Of all the games on this list I expected to be ranked absurdly too high when I clicked on the link, I never would have thought it would be the Oracle games. They’re not bad or anything, but they are the picture of “middle-of-the-road Zelda game.”

Doesn’t touch TIE Fighter and KOTOR, but I did play through most of DF last year and it holds up. More than you can say for most FPSes of the ‘90s.

Disney has nothing to do with the Star Wars games, so that’s not relevant. Lucasfilm controls all that. Granted, that may not be any more comforting given their track record over the last decade or so.

What nuance? What elegance? I played these games a lot back in the day and the praise people heap on the saber combat mystifies me. There’s zero active defense the player can control, movement being tied to attack type is TERRIBLE design, and half the time the outcome of a fight seems random due to the massive damage

Oh heeeeellll no. Renegade FemShep is Mass Effect the way it should be played.