nickwanserski--disqus
Nick Wanserski
nickwanserski--disqus

I remember my family laughing at me (non-maliciously) one night because I had spent the entire evening out with my Han and Chewie underoo shirt tucked directly into my Han and Chewie underoo underwear, meaning my underwear band was visibly hiked up about an inch over my jeans. So I guess Star Wars Underoo shame is a

Seriously. I spent all night last night searching for spoilers for this movie because I've become so enfeebled by parenthood that the possibility of fictional violence being done to a fake kid makes me agitated and upset. I've always been a little sensitive, but I could generally handle run-of-the-mill sadism just

I haven't played Lords of Shadows 2 and reactions like yours don't encourage me to seek it out. I have the first one, and I agree it's pretty solid. The fight against the stone golem on the frozen lake was pretty damn cool. Enough so that it makes me wish the game had remained an original ip and not been folded into

I think the alpha and the omega of my Steam summer sales this year will solely consist of my $3 purchase of the laboriously titled Castlevania: Lord of Shadows-Mirror of Fate HD. I'm not super far into it yet, though I am enjoying how relatively straight-forward it is. You hit things with a whip and they die. Unlike a

My favorite is when the camera cuts to the side view of the studio to reveal the set they're playing on is super-tiny and the director is this giant man looming over them. It nicely undercuts the stage design of a vast southwestern vista.

But Matt, Nintendo showed the words "Metroid Prime", then they put a '4' after it. Please rearrange inventory accordingly.

This review could be nothing but a list of previous games Rime is built on. It's apparent with even the briefest play through each and every inspiration that informed the creation of this game. It's a testament to how skillfully made it is that this becomes an asset and not a liability.

This style of game; The Journey / Abzu / Flower type of game is rapidly emerging as my favorite genre. In a scrapped first draft, I delved into an out-of-nowhere rant about games as art and the false obligation of profundity. But most art isn’t profound. Much of it, regardless of the medium, succeeds when it captures

Mexican confectioners are really big on candy that you play with before consuming; which is an awesome idea that I think would only work if your children live in a sterile, bacteria-free space station floating above the earth. We had a couple packets of edible Mexican "modelling clay" (entirely appropriate air quote

Oh, man, but what works so great about the theatrical ending is it requires the audiences trust -or awareness- to make it a tense moment. You know if it were actually the cop, there's no way he was going to prison. Building so much tension solely off of the hope that you have a sympathetic, well-informed audience who

This is the absolute truth. Radiolab is maddening for telling the most intriguing stories in the worst format possible. On top of the obnoxiously-layered clips, I absolutely despise the faux-off the cuff banter between Jad and Robert, where they act like they're just having a casual, impromptu conversation about a

Even more so since 'till that point, the violence had been -for a lack of a better word- subdued? But then that was just a non-stop escalation of horribleness it was just shocking.

"John Hardy, he was a desperate little man / He refreshed Twitter a hundred times a day"

I hated the movie. As I said, I liked one part of one scene.

No problem! The one caveat is 300, which Snyder was able to turn into a shitty movie completely in line with Miller's shitty ideas.

I think that's a big part of why the movie is a failure, because who the fuck can say? The thing about Snyder is almost everything he touches emerges as the inverse of the intent of the source material. His DC stuff tries to make his heroes the stuff of Greco-Roman myth, but they emerge as petty sociopaths. Watchmen

That's fair. I'm less discriminating. I'll take my giant samurai where I can get 'em.

Sucker Punch was terrible. That's why I only liked one part of one scene of the movie.

I'm glad to hear you can be new to the game years after it's release and still dig it. Not many games, no matter how beloved, stand up to the shifting tides of game design.

If I hadn't figured out at some point that you can turn off at least some of the random battles in Ni No Kuni, I would most certainly cite it above. It still relies too much on random encounters, but it would be unplayable for me otherwise. As it is, I'll still never pass it, simply because I don't have the space in