nevermind429
Nevermind429
nevermind429

So this is your first week or month visiting Kotaku? Kotaku has always had an intersectional view in regards to how it reviews games and reports on the industry, which means if there’s something racist they’re going to mention it. If you’re too much of a snowflake to hear any dissenting opinions there are indeed

I wish games would start adding an unlimited or at least drastically expanded inventory mode into their difficulty settings. There’s probably no more unrewarding/obnoxious gameplay limitation for me in modern games. I’m butting up against it constantly while I’m currently playing Breath of the Wild, Dreamlight Valley,

Fanbyte had become a favorite gaming news/discussion destination, especially since certain upper management decisions at, umm, other gaming sites. Whoever makes a Defector-but-for-gaming, I will be a day one sub. 

I rented this from blockbuster as a small child and remember being almost instantly stuck due to the controls and there being no explanation outside of the manual, which of course wasn’t included in the rental.

this is some of the realest shit I’ve ever read

Yeah but what made Brotherhood so good were the gameplay additions. Otherwise it just felt like DLC. I remember cool parts of the story and remember the combat additions but couldn’t tell you much else and the map was still too crowded with icons and activities I wasn’t interested in. I mean it was daunting seeing

Fair enough, good points! 

Mmmmm, I disagree with how you’ve decided to define cringe as a rejection of “putting yourself out there.”

I just don’t have strong feelings about it. I mostly think it looks nice visually, a bit rough mechanically and if you’re into this brand of humor... well, it’s there.

I’ve said it before and I’ll say it again. The Last of Us, as a game, was very mediocre. Kind of janky, sometimes thrilling, a lot of times just frustrating. Case in point: The game forcing you to use a controller (since I played on a PS4) to accurately shoot zombies while hanging upside-down. Theoretically, a tense

Dude, Power Stone. I see you are a man of culture as well. (Apologies if you don’t identify as a man, that is simply the quote.)

The best part about the gamepass sharing is that you can even play on two computers simultaneously. Lot of great PC games on the service now.

Nice article showing how awesome these controls are. I’m always finding new reasons to be happy about my Steam Deck.

yep, a lot of people in the comments clearly haven’t heard him do longer scenes and it shows. He does great work and is amazing at what he does but that voice does not work for long periods. If it did they would have fully voiced mario at some point before this.

Charles Martinet was right there

Second time I bring up Sunset Overdrive, a game that embraced the theme park feel/vibe that a 3D Sonic game should. But I mean, y’all had a good thing going with the Sonic Adventure series. How have none of these developers managed to build upon what kids like me liked from that era?

Seems like a you problem buddy. The games don’t all of a sudden disappear from the store, the removals are announced well in advance giving you more than enough warning to finish the game or play the ones you want. That’s a pretty poor excuse.

Counterpoint: From the perspective of a middle-to-lower-income household, Game Pass is the best deal to ever happen to video games in the history of the medium.

As deeply flawed as Dragon Age 2 was, I still think it’s one of BioWare’s more interesting and experimental games. You’re not the chosen one, you don’t save the world, you don’t even save the city, and there’s not even a main villain, just a bunch of people whose idea of “the right thing” is directly opposed to a

I played the Dragon Age games for the first time last year and came away liking DA2 the most. Despite clearly being a rush job with reused maps and every seam showing, it was the most focused and thoughtful of the series. DA:O felt like work (it was actually the only time I’ve had to turn difficulty down on a game- I