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This happened like 2 years ago, it’s a brand new game that was already in development, and Microsoft *never* said that all Bethesda games would stay cross-platform forever, they said it would be a case by case situation and depend on the economics of it.

Halo crawled so CoD could run.

The COD that released in 2013 was Ghosts, and the series hasn’t really evolved in any meaningful way since then”

That’s never going to happen.

To be fair: they did.

Fair. I should say the mainline yearly franchise has IMO *probably* peaked, or if not yet it’s going to soon. Not saying that sales are declining yet (though the 2023 offering will almost certainly sell less than MWII did, it was a big sales outlier) but that they are at the point they’re hitting diminishing returns,

Sega built their competitor products because EA were not supporting the platform. 

Ironic that you bring that up, because it’s pretty much what happened when Sony signed an exclusivity agreement to keep all of EA’s sports games off the Dreamcast. Sega was forced to create their own NFL franchise (NFL 2k) which was arguably the best out there in the early 2000s, but was subsequently cut off at the

I think a more charitable read of it is that a decade is a fucking long time in video games, CoD has already peaked, and that they can’t guarantee the game will even still be relevant in 2033 let alone sign deals into perpetuity that guarantee Sony access to the franchise on their shiny new PlayStation 7. 

Those potential problems and liabilities are the reason that Activision dipped so low that Microsoft could afford to absorb them in the first place though. 

SVB mainly funded tech startups, which Microsoft definitely is not one of - they’ve been around since before SVB existed. What’s been happening in the market the last few days is a lot of tech investors are actually putting *more* money into Microsoft and Apple because they’re safe investments that are not heavily

Yeah, it was basically that their research said they needed to get a certain lead over Sony during first year and just launching early wouldn’t do that (look at the Dreamcast), it needed everything to come together toward that early lead goal. Exclusive games, early launch, good price, solid hardware. They sank a lot

No, but a PC release still has to run on a wide enough hardware spec that more than three people can buy it or it’s a wasted effort.

Right but presumably that wouldn’t be the case going forward once Microsoft owns it, they would instead get parity with Sony for features etc (it’s what has been offered to Sony even, but Sony refuses to take the deal just to be obstructive)

Again, clearly was not talking about Wo Long. I didn’t make a single assertion about it. Maybe it is more accessible than Fallen Order was, maybe it isn’t. I was only agreeing with previous poster that Fallen Order is highly accessible and pointing out that it also gained absolutely nothing of value by trying to be a

Sakaguchi has a great resume, but should we really be taking the word of someone who has *consistently* made terrible decisions and released his post-Square games on the worst possible hardware to be successful with each time, about this particular issue?

Sunk cost fallacy in action.

Also why Sony gave up and transitioned to x86 hardware for PS4 - much easier to develop for, and everyone doing cross-platform work can just develop essentially for PC.

They’re going to have to tackle all these problems and more once they bring it to PC (which they 100% absolutely are going to do). At least the Series S guarantees a SSD.

It’s not about improving working conditions.