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Doesn’t look like a lot of value was lost in this particular case, but let’s call a spade a spade: Nintendo banned *anime* boobs. Guarantee you that if a western developer produced a game that had a topless character at some point but depicted in a “realistic” art style it would still get a pass.

Worth noting that Zhongli’s second story quest is *not* a pre-requisite for the “main story” (Archon) quest though. Chapter 1, Act 4 requires doing the initial Dainslief quest and Razor’s story quest, Chapter 2, Act 2 requires Yoimiya & Ayaka’s story quests, and Chapter 2, Act 4 requires you to have unlocked the Chasm

Really makes me happy to see them realizing their strengths as a company and deciding to double down on it. Maybe less so for the Eidos and Crystal Dynamics people that ended up shoved over to Embracer, hope that still ends up working out for them. Especially sucked when it seemed the final straw was Guardians of the

It’s a terribly badly designed fight IMO. Too many AoE attacks without an obvious tell or a good way to dodge them. A year later and I still periodically have runs that are touch & go because I screw up somewhere.

Honestly haven’t looked into the 3070, it was their cheaper 3080s which were considered bottom of the barrel, especially at launch. The ‘Eagle’ especially - cooler just wasn’t up to snuff. They were also among the worst with the power delivery issues which caused cards to crash when they rapidly changed their clock -

The other models are not the baseline models though, so not sure what you’re trying to argue. Gigabyte still has the reputation of having the worst performing cards among the higher end 30 series AIBs, in contrast to previous gens where they were fairly good. Likely it’s the same issue that EVGA were complaining about

Yeah, problem is that the Eagle and Gaming OC are exactly the ‘baseline’ card options you’re praising.

They get praise for their customer service because of things like their step up program where you could get a newer part if you bought a superseded one within 90 days of the new one appearing, and that they were the only ones to actually set up a decent queue system for the 30 series when they were unobtainable,

Gigabyte dropped the ball *hard* on the 30 series unfortunately. That’s why they’re cheaper.

It’s 80% of their revenue but barely any of their actual profit, and if they’re selling their highest end cards at a loss because Nvidia is forcing them to, then you can understand why they might want to jump out and focus on something else.

So basically, you pay to get the hero, you’re forced to play with all the people who didn’t or joined later and essentially have gimped accounts that don’t have the character options.

My read on it is that Infinity will be a live service thing which likely comes with Multiplayer and a barebones base single-player / possibly co-op thing which you can drop into one of their open world exploration zones which has some single player stuff and then repeatable content to grind for gear etc. - basically

It is at least more recognizable than this game franchise itself is - Shin-chan’s dub has had a run on Adult Swim in the US and had other international releases, it’s the 10th best selling manga of all time, and has an anime adaptation that has run for 1117 episodes as of last month, beginning in 1992.

Suspect that the only reason we were able to get it licensed is *because* of the Shin-chan license, which is likely to bring in more people than it pushes out just from recognition.

No shit. Of course it is - Microsoft wouldn’t be making the largest single acquisitions its ever made if the games they get in the process wasn’t going to give them some kind of competitive advantage.

Not to mention FF16. And FF14 for that matter because there’s no reason for it to not broaden its audience at this point, fair to assume Sony has its hand in there somewhere too.

IMO when AC goes to Japan, we’ll know that they have finally hit creative bankruptcy, run out of ideas and the series is done.

Dunno about GeForce Now, but Stadia works fine - the issue is entirely with the pricing model, Google basically designed something their accounting department wanted to sell rather than something consumers wanted to buy, and people have no faith in Google not canning the thing after a year or two - and xCloud is

Actually that does ring a bell. I didn’t buy a Wii U until it came out (and then barely touched it because of the disappointing last-minute admission of the removal of the JP audio track) so I guess experienced time compression.

Monolith has a very interesting development model where they have a bunch of staff that are employed a lot like a consultancy, so they basically get moved around and assigned to work where there’s a need for them based on how the project’s going. Nintendo often brings them in to support other development, eg they