neffman
i am Jack's SMIRKING REVENGE
neffman

It’s like ‘HD’ was for a while and then ‘3D’, now everything is ‘AI’ even though it’s not even close to intelligence. 

Aww, that’s cute. You think we have standards...

“a few bad apples”

One does not excuse the other.

On this version of Earth, recognizing that civilians being killed on a daily basis is probably not ideal doesn’t make one anti-semitic or pro-palestine.

This is stupid ass bait and you should get your star taken away

Pretty much all so-called pro-Palestinian rallies really are conducted by people with anti-genocide leaning. It’s troubling to think that that ticks some people off.

If I did that to a cop car, every other cop would dogpile me instantly and I’d probably still be in jail.

And the only reason FFXIV was successful is that they had an install base from FFXI players (that game still runs today) who wanted to play their updated MMO, so it was going to be very difficult to replicate those games’ successes. Even a franchise like Star Wars, done by a at the time beloved studio in Bioware had

Also I think the market can only support so many forever games

I tried anthem years after it came out and I really enjoyed it...I also played it effectively single player and got every armor modification to maximize high speed flight time which made it way more fun to play. The biggest issue with the game was that they ignored their biggest strength. The flight was fantastic when

Its the MMO thing all over again. Everyone was trying to get inon that sub money WoW had - and no one could really do it. Everyone one of them spent a ton of money and fizzled. It took how many years and a massive reboot before FFXIV came along?? That is a lot of studio time and money dumped in the trash heap.

We’ve reached a point in the games industry where trends are moving faster than development cycles, and the results are calamitous.

Line must go up!!! They can make a lot of money per quarter but if it is flat then the execs and shareholder think that is failure. So they slate more games than they can really support (and more than the audience can consume). This leads to the over hiring/mass layoff cycle as the too many games in the pipeline make

I am getting so tired of AAAs just seemingly constantly canceling projects. Like at this point just stop announcing things if you’re going to have to keep canceling them years into production.

Maybe this might mean they’ll be allowed to make Titanfall 3, right?

How interesting. They laid off 800 people last March so they could restructure and focus on the right projects https://kotaku.com/ea-layoffs-jobs-andrew-wilson-profits-electronic-arts-1850281078. I’m sure this time the restructuring will work and that it has nothing to do with giving more money to execs or stock

I cannot, for the life of me, understand what on earth would lead them to cancel a Respawn Star Wars FPS. The Jedi games (licensed) have sold well, Titanfall (original) didn’t. Why would a genre they have excelled at (FPS) with a license that has sold games (Star Wars) not be a shoo-in? It’s absolutely possible it was

lolwhat?

Pig does right thing