needle-hacksaw
needle.hacksaw
needle-hacksaw

But is there actually a game in which more than one Lakitu show up simultaneously? Which would lend the theory of it being a sub-species more credibility. If it's only ever one we encounter, it might as well be a mystical, god-like being — the Mushroom Kingdom's Thor or Raiden, so to speak.

until they have no choice but to make a Hellcow trilogy

May I pitch in? One that stroke me as interesting is the second part of Mark Johnson's essay(s) on how to use procedural generation to create culturally, ideologically, and religiously rich game settings and lore. (First part was interesting, too, and Ultima Ratio Regum sounds extremely fascinating.)

Also, the new Torment will be turn-based (as was Wasteland 2), even though the devs pondered making it realtime with pause — a backer's survey was pretty much split 50/50, so they decided that they would be more flexible with the turn-based approach.

I guess you could take basically every song ever used in an (early) Wong Kar-Wai movie.

You could have gone with Drive and College's A Real Hero or Kavinsky's Night Call instead, you know? Gotta give those AV Clubbers their chance for spouting AV Club-memes.

Don't Stop Me Now never fails to conjure up that marvelous scene from Shaun of The Dead where the cast is enthustiastically beating up the zombie, too. Which is all the more impressive considering that the song is as ubiquitous as it is. Guess Edgar Wright has a knack for it.

Countless ones, I guess.
But for some reason, the one that comes to my mind first is the Penguin Cafe Orchestra's Perpetuum Mobile, which I can't hear without adding the voices of the main characters in Mary&Max.

Close enough. A little too, maybe. Without wanting to get technical, let's just say that it was a place were the ski chase in Grand Budapest Hotel was basically how we got to school.

Absolutely. I must admit that I didn't get the excitement over O'Neal returning to the mother ship because I was not too familiar with his writing — but I'm a total convert. Great stuff, and so consistent, too.

The ending of Pillars definitely is… something. Not necessarily talking about the story, but the final fight(s), which were one of the only moments in the game when I felt actually challenged.

He's definitely the worst.

It's funny how one's impression of the game seems to depend on how quickly one discovers that system-breaking strategy in I Am Setsuna. While most reviews are positive, the one on Rockpapershotgun (I think) wasn't, at all, and part of it was that the writer seems to have stumbled upon this fairly early in the game,

I just saw it for the first time this summer in a Carpenter retrospective (yes, big screen, 35mm, Carpenter was there and he later gave a live concert,which was great, and it was all good, and yes, I'm trying to brag), and that's exactly what I was thinking. Surprisingly slow, and easy on the action.

My spatial awareness is terrible, and I'm not too good at puzzle games, so Stephen's Sausage Roll probably would break my brain. I appreciate the dedication it inspires, though. (Like the one commenter on eurogamer who drops in in every comments' section of every review on the site and recommends, differently phrased

That's a good point as well.

Hoo boy, this list just goes to show how out of the loop I am. Not that I don't agree, it's just that I somehow never found time to play most of these games, even though I have been very interested in them indeed. Well, at least I played and enjoyed Hyper Light Drifter and Firewatch, and Pony Island is bought and

While I have never played Pokemon in my life, I actually think that the IP makes a ton of sense for AR, what with it being inspired by real-life bug hunts and everything. It's actually the McDonaldization of regular Pokemon — which has, all said and done, a complex enough battle system — that makes me think the game

Firewatch Spoilers
While I actually thought that the mystery hook was the weakest part of the game (it just made me wish more for a game that would 100% commit to being a screwball comedy/romance without having to bait and subvert regular player's expectations by using generic game tropes), I actually liked how

I knew that it was Veni, Vidi Vici, before I even clicked on the link.