I can recommend the Brutal Doom-mod, which I, ever late to the party, only discovered recently. Adds all the modern convencience and a bunch of other stuff, thus making the game feel the way you might remember it.
I can recommend the Brutal Doom-mod, which I, ever late to the party, only discovered recently. Adds all the modern convencience and a bunch of other stuff, thus making the game feel the way you might remember it.
You were a braver 5 year old than me.
(Even though it having nice graphics and questionable gameplay actually made it into a faithful adaption of the arcade version.)
They do, though? Around here, at least. It's called Ultimate Doom. Or is that not the original version?
Spelunky and Super Meat Boy are not actually on the easy side, either. Heck, even VVVVVV demands some serious skill — the difference being of course that they (at least the latter two) let you insta-repeat the challenge you failed at, which is indeed a blessing.
To be more precise, it was the German equivalent of Nintendo Power, or what I took to be that. The magazine they sent you when you were member of Club Nintendo?
Although, in fairness, modern games sometimes go too far into the opposite direction. Say what you will about the obtuse nature of games in the 8-bit era, sometimes they succeeded — on purpose or not — to create a real sense of mystery.
If you're referring to Golden Axe: The Revenge of Death Adder, that one holds up pretty okay-ish. If you use M.A.M.E. and find a few friends for coop-play, it makes for an entertaining enough hour or so.
See also: Dragon's Lair for the NES. Huge sprites that made the game so attractive in its screenshots in Nintendo Power that young me absolutely wanted it for his birthday.
Strangely enough, the first thing I thought of was ABBA Gold; even though I wouldn't go as far as saying that this is my favourite Best of-album of all time, it somehow seems to be stuck in my mind as the quintessential one.
Ah, there seems to be an app, but what I was actually thinking of was the website pokevision.com. That site seems to actually use data from the developer to reveal not only the position of each and every Pokemon in a region of your choice, but also how long they will still be appear there. That's actually maybe a bit…
If I remember correctly, the plan was from the outset to have 5 episodes. I guess Cardboard Computer didn't expect to work so long on it, but if the quality remains this high, I can't be too negative about it.
Not stupid at all! It updated automatically when I launched Steam, as it is supposed to do; Act IV (as well the option to have three save states, hooray) showed then up in the menu. If the auto-update is bugged, may I suggest deleting and re-installing the game? It's not too big a download, I'd say, and this might fix…
Ah, ok, didn't understand this. I guess while me reaction would be to wait until they have fixed the problem, I can see why not everyone would see it this way. (I'm a semi-proud owner of a Windows Phone, so no Pokemon for me.)
I actually read this morning that there is an app that shows you the exact location of all Pokemon in your surrounding. I found it a bit depressing to read that it's actually really succesful.
Kentucky Route Zero Episode IV went live this week. It's been a long wait, but I'm confident that it was worth it.
I more and more think that it's not just about the default speed being used, but also about how the actual act of walking is represented. I mean, ever wondered why it is that we tend to feel that the avatar is walking too effin slowly, even though (s)he is moving in a speed that resembles the one we would take on in…
I think one of the problems I have sometimes with genre and horror films today is that they tend to run really short.
The original comment here went to moderation hell, so I posted it again below.
"Here, the divide is both inexplicable and stark"
Or the Sonic Dreams Collections, which, while unofficial, had the merit of building on everything that was and went wrong in the franchise and turning it into a (deliberate) nightmare.