needle-hacksaw
needle.hacksaw
needle-hacksaw

I guess I will have to see if the I find an epub online, then.
There character you're thinking about plays an important role in the game's story. But it's a different 'classical fairy-tale archetype. As I said, it's cheap and short enough to give it a try, even though I'd say that it's not necessarily how it uses the

It is hard to answer because I have to admit that I have not read the 'book', not even its first part. Thus the lazy and obvious Grimm-reference instead of something more sophisticated.

I also got a pleasing Skate 3 vibe from Steep — and I'm actually old enough to welcome the tearing down of the barriers between extreme sports that were so damn important for my teenage identity. The fact that I grew up close enough to the Matterhorn to know that it's neither "one of the wildest spots", as the press

Boy do I have a game for you! It's called Distance, and it's currently in Early Access (actually, it has been in EA for a long time), but it's exactly what you are describing. Also, there are lasers which can cut the cars in two, but they keep on going. I'm really looking forward to it — the devs made a really

In fairness, Kelly's movies do become considerably worse once you read the additional media and you understand that the movies are not a gloriously crazy free-for-all, but the result of somebody who thinks he has brillant ideas but (lucky for us) doesn't arrive to express them in a coherent way.

I'm glad to admit I was wrong and that you are right.

I've heard that they do — but the critique was, I think, that they seem to be somewhat peripheral, even tacked on, and not in the centre of the design, even though this is much more the game's forte than its hackneyed story. (Which is very different to the way Skate 3 is built around nothing but these kind of

Firewatch, too. It's basically Voice Acting meets Gorgeous Landscape: The Game.

I could imagine that. On the other hand, I could also imagine Mirror's Edge going full on Skate 3 or Burnout Paradise: An open world with lots of small challenges, or the possiblity to set your own routes and challenge players to that. If I understood correctly, they are halfway there, but again: The problem is that

I think it was Jim Rossignol who wrote back in the day that Mirror's Edge is a racing game in denial of its nature. I guess that's more true than ever. Even though it was clear that a AAA game in 2016 never could dare being just one thing, and trying to excel at that, it's still disappointing. I really hope we will

That was my exact reaction to Mass Effect, and one of the reasons why I never bothered to even finish part one.

Heck, it's not even much of a Firewatch.

10gp on that what he was muttering was "I have the weirdest boner".

Undertale did it well, in my opinion — one of the reasons being that it had multiple lanes of using comedy. Obvious ones (running gags, dialogue), but also things that are way harder to do — like constantly surprising you during battles with jokes that are a perfect hybrid of mechanics and theme, as well as having a

I agree. A mentor figure that transforms in an over-the-top animation from a goat to an old, wise man and back? I can get behind that!

I have actually finished it on PS3 with the Move controller, which I bought specifically for this game (and Child of Light).

Didn't think of that one, but it's a terrific choice. And it reminded me that I wanted to replay No More Heroes sometime, anway. So thanks!

You could try Nelly Cootalot & The Fowl Fleet, another Point&Click adventure with a piraty setting. It's a bit rougher around the edges, and way more British, but what it lacks in budget, it makes up for in charm. And Tom Baker. Basically, if you think this here is funny, it's probably worth getting the game for the

There's always money in the banana land.
[Cue an endless barrage of Donkey Kong sequels.]

The Souls games are pretty great when it comes to "Base" music, anyway. In Demon's Souls, it even is used to great effect to change your perception of the place — and hammer home the message that you are not save, ever.