needle-hacksaw
needle.hacksaw
needle-hacksaw

If you really want to see that kind of movie on the big screen, I'd heartily recommend going to the Fantasy Film Fest instead (if you're near one of the cities it's taking place in, at least).

Yeah, it really is an untapped vein.
That said, there is It Moves, a videogame adaptation of the creepypasta Bedtimes, which is surprisingly decent. It's done with RPG Maker, an engine for doing DIY-Japanese Role Playing Games, but it's also a masterclass in how to build horror and even tension with tools that lend

That's a moot point. I have backed about two dozen games by now, and only two of them were abandonded outright. The rest has already come out or is making good progress. A few of the ones that have come ot were not so good, more were good to great.

If I could change the tune, it would be Saint's Row's dubstep gun.
It's ME who decides when it's party time, suckers, and if I want the whole street breaking out in wild dancing to a Simon&Garfunkel tune, so be it. Bonus radness: you could make people re-enact classical scenes from musicals.

The famous trip-around-the-world-auto-stab!

I do, too! Maybe everybody does? Somebody should really do an inventory of generously weird micro-mechanics in games that trigger happiness and OCD and became cult, or whatever you want to call it.

Go in your eyes, Boo!

If I get any time for playing this week-end, it will go to Sunless Sea. It's really good. For those of you who don't know about it: imagine a team of really well-read Brits with a wonderful sense of humour expanding on a narrative universe they have been working on for years and years already (in Fallen London — often

And you only mentioned consoles out of the newest generation. The fragmentation in one and the same generation is nothing peculiar, actually. I'd say that the fragmentation we're experiencing is much more a product of two generations happily co-existing, with a lot of people — myself included — not seeing any reason

The thing with Game Maker is that it's very cheap in its "basic" version. You can export your games to a lot of platforms (including html and iOS), but you have to buy individually the modules allowing you to do so. On the other hand, they have sales all the time, so keep an eye out for this.

Sounds like something that could well be done in Twine or InkleWriter, doesn't it? Which of course would be heavy on the text, but easy on the coding. Either way, I'll cheer for you from the sidelines!

Oh, I really wanted to play the game the same way, but I was doing so on my own, and I simply couldn't do it. Which is a shame — some people say that it's the closest thing that we'll ever get to a 2D Dark Souls, and I tend to agree. It really is a game that has a lot of confidence in the player's ability to decipher

Boy, do I have a game for you! In Battle of Olympus for the NES, you play Orpheus on his quest to rescue Eurydice. Unfortunately, there's not much singing or not looking back (in fact, Terry Cavanagh's game is, as @girard:disqus rightfully pointed out, the game to go if that's what you're looking for).

I think that "Youtube animation" is a very specific can of worms that nobody should be too willing to open. I mean, nobody would want to see Daria lose to Dilbert 3, would they?

I already wrote that in another thread, but I actually liked the fact that Mitsuru's social link was so hard to max out. As the final confrontation was approaching, I genuinely started to flip out by the thought that I could never get there, but it worked out on the very last evening possible. It felt really magical,

Also, the fact that maxing out all social links really cheapens the theme. It's about high schoolers who are way in over their head, both in terms of battling demons and battling the even more terrifying realities of a teenage life. The fact that you have to sometimes take a choice and disappoint people in the process

Yeah, I was also thinking about Night in the Woods. For all its cartoon characters, the writing and mood seems to be pretty spot-on from what we have seen so far. Also, Lost Constellation was wonderful — it gave me, of all things, a Moomins vibe. I could not not be excited about the release of the whole game for that

Or HumbleBundle, which will give you a DRM-free version and the Steam key, as well as the soundtrack — utterly worth it.
It could very well be the most naturally sophisticated game out there, and it certainly is one of the most beautiful.

Oh, that soooooong. Brings back a lot of memories I absolutely didn't know I had (I only played it on a Master System at a friend's house). Thanks for that.

I also can vouch for Demon's Souls (which still is the most atmospheric Souls-game) and the criminally underrated Vanquish (Shinji Mikami and Clover's successful attempt to rocket-propell the 3rd person-shooter, including a button dedicated to nothing else than taking a smoke).