needle-hacksaw
needle.hacksaw
needle-hacksaw

Wasn't that also the game where one protagonist chisels everything he hears into a woodblock because he has Memento-like instant amnesia? I loved that idea, it's so joyfully absurd.

The BluRay functionality actually was the reason why I bought it (pretty late in its lifecycle).

Throw in Space Funeral, and I'll say you're a man after my taste. (Solely based on your unashamed hyperbole and love for Barkley, that is. I can't believe I hadn't heard about Lisa before.)

It sounds like it's at least trying to rethink some elements of basic RPG battles… but that's a damn hard job.

I remember the NES game as being… not bad, more like the very definition of mediocre.

I have just finished "City Escape", if I remember correctly. Wikipedia says that this is a bit further than the middle of the game, so I'm ready to eat my words later on!

I actually bought Generations in a bundle lately, thanks to my love for Rooftop Run (if I remember correctly, somebody on AV Club had introduced me to it). I definitely love the soundtrack, even though I have to admit that I simply don't know how I am supposed to play the game — my first Sonic game since the

…and there were levels that let you use the light gun! For a Paul Hogan-vehicle ripoff, it sure was ambitious!

I fell half-asleep the first time I watched the stunning Uncle Bonmee, too, and I wouldn't have had it any other way.

Man. I never realized how much of a an amazing year that was.

Is it possible that it was eclipsed by Arizona Dream somehow? Of course, the similarities are somewhat superficial, but still: two movies by European directors set before the backdrop of rural America, pairing Depp with a group of oddball characters, coming out in the very same year… that most be a hard sell. And

They have a chain of bakeries called "Paris Baguette".
I have visited a lot of them. Not one of them sold baguette. Not even one.

Not exactly what you're thinking of, but there are at least two games called Second Person Shooter that are what it says on the label. One of them s still on Kongegrate. The other one is older, and was made in the context of an art project, but I can't actually remember much about it.

You could maybe argue that Spy Party does this. Granted, from one player's perspective it's more about convincingly melding into an AI controlled crowd, but for the other player, it's basically "I have only one shot, literally, at this, and I have to think very, very carefully where I aim my gun".

That I can get behind wholeheartedly. Thanks for your reply! (And the link. I'll check it out later today.)

I don't know if I would follow you in the assumption that "first person perspective = more immersive". It strikes me as a bit too close to the equally problematic idea that "more realism = more immersion".

Oh, I basically have all the Valve games out there (except for Ricochet), thanks to bundles of the kind you mentioned. I was more thinking of how Valve reeeeeeeaaaally take their time when it comes to release new games.

Wasn't everybody a bit in love with the writing of The Talos Principle, too? Also, somebody has already mentioned 80 Days — a very interesting case, because I could never imagine a text-based game getting nominated for an award like this, which is both understandable and frankly strange. (But it seems like the game

The amount of care they put into the writing of the Left 4 Dead games is also admirable. Those games would have been perfectly fine with the most generic of grunts and zombie lore. But they wrote characters, some of which have proper arcs. It makes the games just that bit greater. (Also, it makes me sad for not having

Derrick, you skipped over one aspect that I thought was at the heart of the game: the integration of social mechanics. If I understood correctly, it's not only about writing, but also about reading what other people have come up with. It's easy to see how this could go wrong (the verbal equivalent of a giant penis in M