There actually are some indie horror games trying this. I mentioned one above, It Moves, but that might be too minimalistic for some.
There actually are some indie horror games trying this. I mentioned one above, It Moves, but that might be too minimalistic for some.
Wait, what? I played through Mario 64, but I have no memories whatsoever of that piano. In hindsight, I wonder though: is that a subtle Hausu reference?
I have a blown-up panel taken from David Boring, where one of the characters says to another: "Remember what they say: Every story has been told, so if you have to tell one, tell it well." I had it signed by Daniel Clowes, framed it and put it up above my desk, as a reminder to not be lazy. (It doesn't work, but…
What most people pointed out already: atmosphere (whatever that means, and it really is not a trivial question — sound, lightning, but there's more to it, I guess), a sense of being vulnerable: I would also add: a game that is conscious of what it can and can't do. That also means that it should not overstay its…
Kill Screen recently had a series of articles called
That's interesting. I always favoured Inaba by a fair margin. That might simply be because I played P4 before P3, but I think there is more to it:
Daaaw… that is really cute.
And it makes me all the more sad to think that we will maybe never see another Mother game, considering that we are at a point where games with visuals straight out of an animated movie are quite doable…
That's true — going for timelessness by being hard to pin down, in a way, a creative strategy that is incredibly hard to pull off, but can work wonders to make your work not look dated.
Edit: cut a lengthy section on why I, much like @southern_discomfort, can see the appeal of Let's Plays in theory, but not in practice.
It very much was — the 2007 trailer of the game formerly known as Rainy Woods starred
As a Swiss city, Neuchâtel is more likely to serve you cheese that has 3x the calories of what you're used to. (At least it comes with 4x the flavor).
I'm lucky enough to be able to attend every year what most surely must be one of the loveliest film festivals on the planet, the Neuchâtel International Fantastic Film Festival (short: NIFFF). Among the many virtues of this festival are its retrospectives: I was lucky enough to see projections of proto 3D-classics…
Equally important question: what happened to Adam Elliot?
Granted, Mary & Max did not provide me with a spirit animal, but with the insight that Australian children are found in beer mugs, Jewish children are found in eggs laid by rabbis, Catholic ones in eggs laid by nuns, and atheist children in eggs laid by dirty,…
I really also dig the theme this time.
Another natural suggetion: Chulip's Long Life Town. I just started playing the game this week, and it's really one of the (in my opinion: too) rare games that is actually all about one specific, small, but very detailed neighbourhood — and one that is equal parts bonkers and…
Quintin Smith opened his Witcher 2 review with a keen observation, namely "that an RPG can be judged by its first town". Which doesn't mean that the rest of the game will be as chill as they usually are, but it's really the calling card for RPG designers.
Yeah. Bethesda providing the solid infrastructure,but then reaching out to other teams with better writers (say, Obsidian) seems like a thing they could have thought of sooner.
"Everyone knows that supreme beings hate extra digits."
Wow.
I think that's the first time I hear that game pointed out in a discussion on beautiful game OSTs, which seems to be a shame. This one, at least, is indeed plain wonderful. Thank you very much!
Fun fact: I had "Bully" for years, but I only installed after having watched "Attack The Block", because all I wanted to do after that movie was ride a BMX around town.
That was Chris Plante's work:
http://www.polygon.com/feat…