needle-hacksaw
needle.hacksaw
needle-hacksaw

Or the Geriatric Gangrene Jujitsu Gerbils that have the added "advantage" of being an existing comic.

Little Ninja Brothers for the NES was, in a way, a great game: a JRPG with action-based fights and a neat co-op option. It also broke my heart more often than my collected adventures in dating by having 40 characters-long passwords that could be broken by one single badly copied symbol or letter.

You're asking for a lot there, because I would argue that Kentucky Route Zero might easily be the most sophisticated game… ever. (Yes, I went there.)

I finished Shovel Knight this week for the first time, and I have to admit that I enjoyed it even more than I thought… I guess it was here that somebody described its qualities as "It's not like a game from that time period, it's like the game we imagine the games from that time period being like." No need for

I'll just throw in the keys in ZZT, even though most people (myself included) probably are not too familiar with the game/engine that contains them.

Nick mentions Ghibli and the Muppets, which both are not exactly new players. And of course, there is "children's" literature which has been loved by adults for centuries, too.

Steamworld Dig is one of the rare new games I not only bought, but also finished in less than a week after having bought it. It's just a short, sweet game, that knows exactly what it wants to be. Also, it has a nigh perfect motivation curve: you always just know what to do next, it never overstretches new tools, and

Is the soundtrack as good as the one for Double Dragon Neon? That's one of the rare soundtracks I bought, and it's by the same guy, Jake Kaufman — he really found a perfect balance between retro and new there, so I understand why they chose him for this project… I guess I'll go listen to it on Bandcamp this evening,

I'm somehow disappointed that this is not a link to Monkey Island III. Not-so-fun fact: I only recently found out about the majesty of the interactive sea-based singing section in Monkey Island, because it was cut from the German version I played as a wee lad… turns out it is extremely hard to translate interactive,

Spaceteam really is amazing, and one of those games that "non-gamers" easily get and can get to like. It sounds even more ridiculous when it's played by non-native speakers shouting sci-fi gibberish while modulating three different accents in one overwrought order. Fantastic.

Last year, I heard Nyfllas (of modest "Knytt Stories" fame) have an interesting talk about this very subject. You can actually find it on Youtube, it is worth a look: http://www.youtube.com/watc…

Very interesting to hear!

Not much substantial to contribute, but I wanted to stress how amazing those Shinobi III screenshots still look. Really impressive.

And here I was thinking that psychotropic cigarettes were an original idea Deadly Premonition had. Even though I used to believe that they did not play mind tricks on Agent York, just that he surely liked to take long and thorough smoking breaks.

Yeah, Welcome to Night Vale is really good with that — not only does it, surprisingly, never cease to be funny. It also helps immensely in shaping the world and giving orientation to the listeners in a medium that only relies on one channel. It's basically a web of running jokes that is each week set in motion by the

Seriously. At this point, flipping through his "Cabinet of Curiosities: My Notebooks, Collections, and Other Obsessions" basically feels like reading early Adrian Tomine-comics… people brutally overinvesting in passionate relationships that will never come to pass, leaving behind a trail of broken hearts and mildly

I will definitely make some time for Kentucky Route Zero Act III. Which will be more time than I would need just for the new act, because I made it a habit to replay the whole game once a new act comes out. (If you can call it a habit after having done so once already, and planning to do so in the future.) The game is

Thanks, as usual, very late!

Thanks for the reply!
I always thought of Star Citizen as space fight sim with MMo aspects, but I should probably pay more attention to it. (Especially since I like doing barrel rolls while shooting lasers.) I also had heard that people put high hopes into Everquest Next without ever actually reading up on why that is,

I hate the de-spawning with a passion. I don't mind sounding pretentious when I say that it betrays the whole ethos of the series. Before, the games had faith in you and your capacity to learn. They might have beaten you to death with one arm, but they helped you up with the other one, patting you on the back, saying: