It very much was — the 2007 trailer of the game formerly known as Rainy Woods starred
It very much was — the 2007 trailer of the game formerly known as Rainy Woods starred
As a Swiss city, Neuchâtel is more likely to serve you cheese that has 3x the calories of what you're used to. (At least it comes with 4x the flavor).
I'm lucky enough to be able to attend every year what most surely must be one of the loveliest film festivals on the planet, the Neuchâtel International Fantastic Film Festival (short: NIFFF). Among the many virtues of this festival are its retrospectives: I was lucky enough to see projections of proto 3D-classics…
Equally important question: what happened to Adam Elliot?
Granted, Mary & Max did not provide me with a spirit animal, but with the insight that Australian children are found in beer mugs, Jewish children are found in eggs laid by rabbis, Catholic ones in eggs laid by nuns, and atheist children in eggs laid by dirty,…
I really also dig the theme this time.
Another natural suggetion: Chulip's Long Life Town. I just started playing the game this week, and it's really one of the (in my opinion: too) rare games that is actually all about one specific, small, but very detailed neighbourhood — and one that is equal parts bonkers and…
Quintin Smith opened his Witcher 2 review with a keen observation, namely "that an RPG can be judged by its first town". Which doesn't mean that the rest of the game will be as chill as they usually are, but it's really the calling card for RPG designers.
Yeah. Bethesda providing the solid infrastructure,but then reaching out to other teams with better writers (say, Obsidian) seems like a thing they could have thought of sooner.
"Everyone knows that supreme beings hate extra digits."
Wow.
I think that's the first time I hear that game pointed out in a discussion on beautiful game OSTs, which seems to be a shame. This one, at least, is indeed plain wonderful. Thank you very much!
Fun fact: I had "Bully" for years, but I only installed after having watched "Attack The Block", because all I wanted to do after that movie was ride a BMX around town.
That was Chris Plante's work:
http://www.polygon.com/feat…
Or the Geriatric Gangrene Jujitsu Gerbils that have the added "advantage" of being an existing comic.
Little Ninja Brothers for the NES was, in a way, a great game: a JRPG with action-based fights and a neat co-op option. It also broke my heart more often than my collected adventures in dating by having 40 characters-long passwords that could be broken by one single badly copied symbol or letter.
You're asking for a lot there, because I would argue that Kentucky Route Zero might easily be the most sophisticated game… ever. (Yes, I went there.)
I finished Shovel Knight this week for the first time, and I have to admit that I enjoyed it even more than I thought… I guess it was here that somebody described its qualities as "It's not like a game from that time period, it's like the game we imagine the games from that time period being like." No need for…
I'll just throw in the keys in ZZT, even though most people (myself included) probably are not too familiar with the game/engine that contains them.
Nick mentions Ghibli and the Muppets, which both are not exactly new players. And of course, there is "children's" literature which has been loved by adults for centuries, too.
Steamworld Dig is one of the rare new games I not only bought, but also finished in less than a week after having bought it. It's just a short, sweet game, that knows exactly what it wants to be. Also, it has a nigh perfect motivation curve: you always just know what to do next, it never overstretches new tools, and…
Is the soundtrack as good as the one for Double Dragon Neon? That's one of the rare soundtracks I bought, and it's by the same guy, Jake Kaufman — he really found a perfect balance between retro and new there, so I understand why they chose him for this project… I guess I'll go listen to it on Bandcamp this evening,…
I'm somehow disappointed that this is not a link to Monkey Island III. Not-so-fun fact: I only recently found out about the majesty of the interactive sea-based singing section in Monkey Island, because it was cut from the German version I played as a wee lad… turns out it is extremely hard to translate interactive,…