If it only negatively impacts the “value” of speculative collectors’ collections I don’t think I see the problem.
If it only negatively impacts the “value” of speculative collectors’ collections I don’t think I see the problem.
I always like to analyze this stuff as if I was across the table from the player (I have played magic for over 10 years) and honestly if I did anything like that IRL I would likely be told off by others at the store for being a bad sport so I have to agree with RenegadeReaper especially considering this is like the…
How about we not try to promote the ability to be toxic?
EA had a canned attack response lined up for the inevitable story, and they couldn’t even get that right.
They had 7 years and had almost nothing done. If EA were not in the picture, they would have simply run out of money and the game would never have released.
As much fun as these can be to read, make no mistake: a lot of careers are dead because of this. You’ve got people who fought tooth and nail to get jobs with BioWare and have big BioWare successes on their resume who are probably looking for work in other software development because of two big fail ships.
Nailed it on this comment. I understand the naturally defensive stance of BioWare and standing by your people, but while reading I didn’t interpret this as tearing down anyone or anything. It’s just good reporting. If anything it enlightens the casual fans about the difficult process those working in the game…
At the rate they were going before EA gave them a hard deadline, Anthem never would have actually come out. Things only started coming together once they were forced to stop screwing around and actually get something done.
Yep. It’s like reading a beautiful description of a slow motion car crash. EA, please stop making statements about how you think your devs don’t deserve to be torn down and instead start LISTENING to them rather than knocking their legs out from under them. Everyone sees what is going on except you guys.
Jason Schreier is the best thing to ever happen to Kotaku.
Were EA not in the picture, it’s very possible Bioware would’ve worked on Anthem until it were actually ready, and most of the launch issues would’ve been eliminated.
Based on what i saw here i would say the much bigger hurdle here was not frostbite but pride.
It’s possible that given another year Bioware would have come out with something amazing, but I didn’t get that the problem with development was primarily a lack of time (they had seven years, after all). It seemed like the problem was a lack of direction within teams, a lack of leadership from above, and the fact…
Yeah EA was at fault for Frostbite, which granted is a big hurdle but Bioware had. Seven. Years. and barely had a outline of a game. Sorry but at some point, that’s on bioware. More time for them to hem haw around without deciding on anything wasnt going to all of a sudden change and turn things around.
Other than Frostbite, Bioware seemed to be their own biggest enemy on this one.
Don’t get me wrong, EA sucks, but from reading the article, this really doesn’t seem like EA’s fault. EA set a hard deadline, but it really seems like the problem was a lack of leadership within BioWare.
Nice job as always, Jason; thanks for confirming a lot of what we all feared. A game that was rushed out and built with a toolset that at the very least wasn’t an ideal fit. And not learning from Destiny’s missteps because they couldn’t talk about Destiny is pretty galling.
For the alt-right trolls:
Disney: “Hey wait a minute, we just remembered: we like money. Maybe it WAS a mistake to indulge a bunch of Trump cultists after all.”