Demon's Souls movement is lighter than DS1 or 2. Moving your character has less 'weight' to it.
Demon's Souls movement is lighter than DS1 or 2. Moving your character has less 'weight' to it.
Knock you slightly back, but not off-balance and down to your death. Still useful, although now I just run through after seeing that it works.
Watching a bunch of speedruns where people have barely leveled and count on not getting hit most of the time, I saw them just run up with no protection and slightly zig-zagging up the narrow path. They didn't get hit even once. I don't remember having much trouble at that spot even if I was cautious and had the Eagle…
Now seriously though, the Fear Effect games were much more than lesbian sexytime. As I mentioned elsewhere - well-written characters, imaginative world, great puzzles and good story. It was cyberpunk pulp at its best, weaving mystical elements into itself making it a unique world. Legacy of Kain WILL get rebooted at…
That makes it even worse, since the series has potential and yet it's completely forgotten compared to games that performed worse. The sexual elements were an effective marketing hook back in the day, but I feel like that's all that people remember about the games instead of the well-written characters, engaging…
Yeah, and those are the popular ones that people always mention. I really hope something comes out of this for Fear Effect. At times it feels like I am the only one to have played it. >_>
Satirizing television or satirizing video games. There is so much new stuff that they could target, new trends in movies or games that we hate or love - all of this can easily go into a Gex game.
Oh boy... I am still bitter about the Fear Effect: Inferno cancellation and now I have a glimmer of hope for a series revival... damn it. The first two games are still among my all-time favourites.
That makes sense.
So he said he is unhappy with the quality and will not buy their games until they resolve their issues. Should he not complain and voice his opinion just because chances of affecting their bottom line are low? You came in, called him a hipster and berated him for doing a pretty logical thing. You sound like a gaping…
They have 240 people on staff. I was shocked since it doesn't seem like it from the simple and buggy games they create, but they are far from a small indie developer. CD Project RED has 230 staff and creates 100 times more complex games in the Witcher series.
240 people? Wow. Judging by the technical quality of their games I thought they have 40-50 people on staff tops. Besides, their games are not complicated at all. They are extremely simple adventure games. WTF do they need 240 people for? Have them start working on a new engine, it's been long overdue.
What? I think it IS the best GTA game. Some would say San Andreas, but VC is better IMO.
Increasing the area to at least 800x600 is much better for me. Otherwise I have to play it in window mode and stretch it if I don't want to stick my face next to the screen to see anything.
Also HD mod, Wake of Gods and Horn of the Abyss mods in addition to the complete version. So worth it.
They will probably do that as well, you just wait. It's easy enough and equates to more sales. The game is good enough, so after it gets more positive feedback on PC (as long as the port is okay) they will probably release a 'definitive' edition on the PS4/X1 just as Tomb Raider was done.
Was it that hard to add them to the article? I know it's not hard to click the link and see them on the Steam page either, but since you posted an article about requirements I expect them to kinda be included here.
So what, Injustice didn't do it for you? If that's not an AAA game, I don't know what is.
Wrong - it's just that people only remember the best bits. There was absolute trash back then, but there was also some great and exciting content. There was a lot of everything really, while now it's either kiddie crap, boredom or completely terrible booking. Not much good to counter-balance the shit.
Here's a star in return for 'turd biscuits'. I legitimately LOLed.