::Sigh::
::Sigh::
This is actually kind of a neat situation, both in terms of Atlus being pretty fun and candid and showcasing a bit of the behind the scenes stuff with localization.
Ratatatata.
I’ve been thinking a lot about Rage lately. Last week, I dove back in. Minutes became hours, and I soon realized I…
And I would walk five hundred miles,
Ever wonder what exactly goes into rendering each painstakingly detailed frame in a game like DOOM (2016)? Well,…
actually that was pretty disapointing. many of the songs were so short, even if they were iconic, you couldnt hear any of it. many of the transitions were poorly executed as well.
fucking same
“(Also, In Case Of Emergency, Release Raptor is really, really bad video game name. Not to kick a dev team while they’re down, but it is. I can’t imagine that helped sales.)“
Track: Suedehead | Artist: Morrissey | Album: Viva Hate
Happy painting and God bless.
Metal Gear Solid PSX.
Katamari Damacy.
And
It was E3 2000 when I nearly lost my shit. The sequel to one of the best games I’d played on the PS1, Metal Gear…
I deal with backlogs by playing 1/4 of most games I buy and dooming myself to an eternity of half finished games that will haunt me until death.
80s music will get my vote!
Peter Molyneux is crying. I’m not sure how to react to this. Legendary game designers don’t often get emotional with…