murderedforhurtingianwalkersfeelings
murdered for hurting ian walker's feelings
murderedforhurtingianwalkersfeelings

Sorry, that was needlessly terse. To expand: the backgrounds in the 7-9 ports were upscaled from the prerendered art, but they didn’t have the original 3D scenes to re-render from. As for the characters, those games use 3D models which can be rendered at native resolutions by the engine, whereas Legend of Mana’s

The prerendered backgrounds in the PS1 ports were upscaled. 3D models and 2D sprites are different things.

“[new assets and] fully voiced dialogue, a rearranged musical score, and new story elements, among other additions.”

I only played the demo briefly, but just seeing the header image for this article I could still feel good the movement was. Heck, given the way Destiny’s live game actively keeps me away from something I would otherwise like, maybe a completely dead Anthem would be for me (assuming you could still play it at all).

I mean visually, specifically 1 & 2 (but I believe Reach has issues as well). The Classic graphics modes are based on the PC ports, and are missing shaders, lighting effects, textures etc. This video on CE is pretty exhaustive (if obnoxious) https://youtu.be/PgW2xhlYFhs

Still mad that the legacy ports in MCC don’t have parity with the Xbox versions, (and that the original CE and 2 discs don’t play on current Xboxes), but... on the Switch I’d settle.

The corporate cops in the replies here should read Zedra’s caption on her instagram post.

This is exactly what I try, and fail, to get out of Destiny. So I was encouraged by the headline and thought this was something I’d like to check out. And yet:

Granted I only played 2 years later in an arcade... but no, you are not.

No, I haven't played Street Fighter II... on the NES

I always have the same two reactions to these stories:

I was listening to an old podcast circa the Switch launch and someone had the gall to complain that the Switch button letters didn’t match the position of their Xbox counterparts. It was Microsoft who decided to “anglicise” the Nintendo configuration! And arbitrarily mix up the colours! (Although Americans always just

Cancel Culture is absolutely real, and I’m going to use it to cancel you for this post. You are now experiencing the full force material consequences of Modern Cancel Culture

Zack you onion

Yeah, on the PlayStation side especially, the concept of a multi-generation platform is marketing rather than reality. I get that these posts are lists for consumers rather than journalism, but kotaku doesn’t do anyone any favours by uncritically repeating misleading PR.

The trilogy model was revealed at the same time that Destiny and the deal for Activision to publish it were announced, so if that’s true it’s going back further than, say, the abandoned Joe Staten “super cut".

Glad to see some recognition for the Ultimate Spider-Man game - no one ever talks about it! I missed out on Spider-Man 2 - I remember finding the GTA-style open world off-putting in a store demo, and by the time I actually got a PS2 the world had moved on. So Ultimate was my first experience of that web-swinging

The Ultimate Universe was mainly stuff not like that at all. If nothing else, the vast majority of comics published in the imprints various forms *were* issues of Ultimate Spider-Man. Ultimates 3 was notorious for being Jeph Loeb ineptly attempting the kind of shock tactics Mark Millar had a much better handle on (for

Gad to see some Rayniacs in the comments. How about that mocked-up SNES cart with art from a 2006 Hal Jordan cover! Smh

My wishlist: Halo and Halo 2 playable via BC (i.e. Xbox emulation), since the MCC “Classic” modes retain a bunch of issues from the PC ports