There's a bit of coverage but it doesn't happen too often. Sales are mostly DLC and add-ons that don't rotate for quite a while. I'd say the main draw is certain Games on Demand that have a price drop for several months.
There's a bit of coverage but it doesn't happen too often. Sales are mostly DLC and add-ons that don't rotate for quite a while. I'd say the main draw is certain Games on Demand that have a price drop for several months.
I like how Araki has stopped leveling even before he hit max level.
Seirei no Moribito, aka Moribito: Guardian of the Sacred Spirit. It's a great blend of action and drama with a well-crafted cultural background. There are no heroes or villains, just people trying to fulfill their duties. If you're looking for fight scenes, Moribito has some fantastic ones with tight choreography.
I think you can eject the disc by holding the Eject button as you flip the power switch on the back. If that doesn't work and you're sending the console into Sony for repairs, they will send you back the game in an extra CD sleeve. You'll need to specify there's a disc in there though.
Play-Asia also has the game listed, but I can't seem to find any details about the special edition.
Yeah, it's hard to get a grip on the system without putting it into practice. In contrast, the Materia and Sphere Grid systems were more intuitive, so you could probably just eyeball them and generally figure out how they worked.
I spent the better part of Final Fantasy VIII's first two discs not junctioning any GFs to my characters, simply because I didn't understand the tutorials at the time.
I was excited with where TCB was going until one of the field portals closed before I could land the finishing blow on the last remaining monster. Nothing was quite the same after that.
I love Hard Corps Uprising. I'm guessing you're playing the PS3 version? I'd offer to give you a hand but I only have the 360 version. :I
RPG: Shin Megami Tensei: Persona 4
There is quite a bit of buildup, but once you pick up the game's Camera Obscura, the tension comes from not quite knowing where the next ghost is going to come from. The ghosts in the game have the ability to pass through walls and phase in and out of sight. Getting the best shot and dealing the most damage to them…
I hadn't heard about that. Hopefully that means loading times are nice and painless.
Less compression, I suppose. Especially if you're an audiophile or the game is loaded with pre-rendered cutscenes, such as FFXIII.
What a coincidence, I'm going through my first playthrough of Disaster: Day of Crisis. I'm surprised by the variety in the game, though the driving sections leave something to be desired.
Point-and-click adventure games with plenty of puzzles, great art, and nice music and voice acting. I've never played the second and third games, but the art style of the first game reminded me of animated movies from the mid '90s, like Titan A.E. and Anastasia.
Haha. I don't completely agree with amazingmao, but that was hilarious.
Marquis Ondore (Final Fantasy XII) and Mag-fucking-neto (Marvel vs. Capcom 3).
Those franchises may define the console, but they don't necessarily define the players. I'm more of a methodical player, and I love quirky exclusives like Deathsmiles and Deadly Premonition.