mrtusks2
Mr.Tusks
mrtusks2

My wife has to say “Just try ONE bite of mac and cheese and you can have an apple!”

Not to mention the very limited ability to transfer saves over.

People associate ASMR with creepy cleavage girls whispering doctor roleplay into a microphone, but there’s more than that. Put “unintentional ASMR” into Youtube and relax every muscle in your body while watching a guy do traditional Japanese printmaking.

I like “Thank you for your patience” when I know something is going to take a long time.

Usually when I start an email with “I’m sorry,” I actually mean “I guess you’re a stupid dipshit, let me explain again with smaller words.”

“Many musical biopics depict their subjects’ output as monumentally, revolutionarily important.”

I played almost all of RDR without Dead Eye on, because the game automatically turned it off during its own tutorial or something, after which I did a bunch of non-combat stuff and forgot about it. I don’t think it took too much away from the experience, but how is it a good design choice to introduce a mechanic and

I got immersed in Deadwood and Westworld. I’m sure RDRII does all of the artistic stuff right, but if the actual video game parts don’t click I’m gonna have a hard time.

I have no doubt that everyone is right about the good parts. You just never hear “fluid, intuitive, and satisfying gameplay mechanics” among the good parts.

Quite the white knight convention that showed up in these comments.

“I only rarely found Red Dead 2 to be “fun” in the way I find many other video games to be fun. The physical act of playing is rarely pleasurable on its own. It is often tiring and cumbersome, though no less thrilling for it.”

Less to do than a real Fallout game, plus PvP griefing? What in the irradiated fuck.

I think reiki is very relaxing.

I suppose it just comes down to who you believe art is for: the producer or the consumer. I think that games in particular are dedicated more to consumer satisfaction than other types of media because the consumer needs to invest a lot more time and money to fully experience it. As such, the onus is on the developer

There’s no problem with members of the market expressing their opinions and desires. The real problem is when they buy the damn thing anyway and the developer learns nothing.

“This game that I got paid to play as part of my full-time job is pretty good!”

Old water.

You’re not really addicted until the free, shitty office coffee is the only thing keeping you alive.

I think you mean PISSSTAAAAAAAASHIOOOOOOOOOOOOOOOS

My adblocker widget that shows me how many ads are blocked occasionally runs up into the hundreds when I’m on one of these sites.