mrantimatter
mrantimatter
mrantimatter

My Database professior in college had that exact same ‘what if’ come up way back in the day.  The company indeed had no contingency for that, and one of the things she took charge of was correcting that problem. 

Bungie’s problem is they keep adding perks or weapons that break the encounter design, making those weapons or perks mandatory for the meta.

Japan has had a thing for smaller consoles and handhelds for ages. The switch is perfect in that regard.

IIRC, some of the issue with the weird ones was pathing related. World has rolling, multi leveled maps that cause a lot of issues compared to previous entries flatter maps.

I chalk it up to a fresh coat of paint with beautiful HD graphics, sorely needed QoL features, and the open stages with no load times between zones.

The solution would have been to have this be an actual siege. Keep the magi crowsbows a threat and have that mean that she takes weeks are careful siege to dismantle the defenses.

It feels very much like SoTN, which is what a lot of the backers wanted. It’s a very distictsort of feel to it that’s hard to get used to at first if one normally played other indie metroidvanias.

The thing is, we’ve had two demos thusfar, each showing massive improvement over previously released visuals.  There was no reason to think that trend would not continue. 

It was awesome and I loved it, as did many of the folks on reddit / resetera who’s posts were in the trailer.

Gw1 is a strange thing. Where as many games of the day were fully open world affairs, GW was open massively multiplayer in outposts, the world was entirely instanced. The heavy use of minions/hired heroes/etc was also necessary if one was going to play solo.

Destiny, for all it’s faults, has amazingly satisfying feel for it’s gunplay.  Few games really match it.

As a decades long vet of the MMO genre, Loot instancing is freaking amazing.  I count count the number of time someone ninjaed all the loot just to sell or be a dick to the other players. 

Did you ever have to buy shift codes?  They used to just give them away by the truckload.

SOTN made great use of that. All the sprites are on polygonal boxes IIRC, which allowed them to be rotated/deformed/etc. Made for some interesting effects back in the day.

“Ran when removed”.

You don’t do a proof of concept with a long distance high risk experiment, you do a short distance controlled one.

As someone raised by farmers and truck drivers, you don’t make villians of or degrade an occupation because it isn’t glamorous.

That’s over simplifying things. Many would like to earn it in game, but also have the game respect the players time. Not everyone can spend multiple hours a day grinding RNG just hoping to get the item you want for a particular character.

Pretty much. All those ‘candidate sucks for X reason’ posts are remembered. And come general election they get made into meme images and flooded onto twitter and facebook.

It’s possible if you do things in a very specific order with little in the way of wiggle room.  Doing it without a guide is pretty much impossible though.