I’m not sure if you’re projecting here, or if you honestly believe what you are writing....ether way it’s quite frightening.
I’m not sure if you’re projecting here, or if you honestly believe what you are writing....ether way it’s quite frightening.
Manga is even worse now. If I see one more ‘dies/wakes up/transported to a fantasy world’ plot, i’ll lose it.
Tomba was tragic because it had one of the best game demos ever. IT just didn’t seem to generate enough buzz as a franchise after tomba 2 to get a ps2 era game.
Always thought that was rather sad, actually. Many thousands of hours of dev work basically lost with the world changes. Toss in the abandoned (by players at least) dungeons and instances, and so much of the game is basically lost or ignored now.
Namco has never known how to deal with Klonoa, honestly. Klonoa 1, in the US, had terrible advertising. Klonoa 2? Released same month as Gran Turismo 3, basically sent to die.
Figure it was going to more fanservicy, less gameplay or such. It was a packed year of releases anyways, and the ads gave me no reason to spend what little money I had (I was a teen back then) on the game when so much else was coming out.
Careful now, the entire gater madness was because someone questioned the labels worth. Some people are way, way too invested in the label, to the point where they let it define their entire identity.
Honestly, it was what caused me to pass on it back in the day as well. I did later pick up the game though, but that was well after the ps3 was released.
At least it had an easy to remember, after the fact, solution. Trying to do it the first time, without a guide, was a real pain.
I can tell you are young, because indeed it did turn people off, heck, we had presidential press conferences about game advertising, etc.
I was a huge fan of the first but passed on it myself. Remembering an ad doesn’t mean actually wanting to buy what it’s pushing.
Which is in itself a problem. How many games out there failed/undersold because the advertising was off the mark compared to the actual game? The late 90's early 00's had all kinds of ads that were increable off base.
The shame of this is, it probably turned off a lot of buyers to what was really quite the interesting series. A mix of survival horror and ‘point and click’ style learn by experience/puzzle shoving adventure games.
It’s actually a survival horror action adventure game. It’s really got bits from all of the above genres.
eh? MMO’s have been doing that for years though. Guildwars 2, for example, has the armor as very distinct form the character models themselves.
Controls are pretty iffy these days though. That inventory management was something of a pain if you didn’t know what fights were upcoming, as it tended to be wonky, combined with enemies suddenly shooting at you during a screen change.
Oh, didn’t realize you were counting the entire series (all of doa) and not just the DOAX series.
You sure? I see english credits for DOAX2 and Paradise, at least for the US releases. That would be two of the previous three games.
But there is no english voice option for the game. So it’s half localized. Not to mention, for many people it’s sort of a binary term, not just ‘in english’ but rather ‘fully set for US release in all areas’.
A little? They were baited hook liek and sinker here. Tecmo was looking at a dud, which would be expensive to localize, so they baited the gater and mra folks to have them rush out to buy more expensive (and profitable) import copies.