That second part is why a lot of the old stuff still works: it was far more fault tolerant. Bigger transistors, fewer parts, less complexity over all. Less room for something to break.
That second part is why a lot of the old stuff still works: it was far more fault tolerant. Bigger transistors, fewer parts, less complexity over all. Less room for something to break.
That’s my major gripe this year as well. A lot of great looking stuff, but most isn’t due till 2016 or later.
It wasn’t Kaiden, it was the new marine guy who’s backstory was about him dealing with the loss of his husband.
I like that one of the flavor text books you pick up is all about homosexuality and how various cultures in that world treat it.
There is somethign of a delicious irony that the planet named after war is basically peaceful, and the planet named for love is a literally hell.
To be fair, one new area is not one new zone, it’s an entire new area like Kryta, Shiverpeaks, etc. We don’t yet know how many zones it will be, nor the full breath of content besides the new area, guild halls, new specializations, new weapons/armors, new class, new crafting disciplines, etc.
Doesn’t take that long. The ps4 lets you start playing them pretty quickly, even while they are still installing.
Go google rockets blowing up on the pad.
It was so heavy handed in terms of AMD advertising that it felt more like an infomercial then a press conference at times.
Ah, catherine was a ps3\360 game you know. There are numerious devs who make games for current systems that aren’t scoped to be AAA super blockbusters.
And that’s why they keep losing money and talent. There is a clear market for smaller scoped, budgeted titles aimed at the 200-500k sales range. Why more publishers and devs don’t agressively target this, I don’t know.
Remember the old oddworld games, heart of darkness, flashback, etc? You know, ‘the environment is the puzzle’ style platformers of old?
It looks pretty much exactly like ICO and SOTC, honestly. I’m not sure what you were expected.
all depends on the game, really. Budget it right, and you can be profitable with far fewer sales. I remember when Catherine shipped 200k its first week, the devs bought themselves a cake to celibate their success.
or at least skip the dang fmv.
And again, that’s pointless as a comparison. One is a port, one an entirely new game. A port of the first two could be nice though.
Oh wow, looking at the kickstarter, it’s only listed as PC/PS4.
You know, I wonder if this is similar to Bloodstained, where they might have some big money waiting to see if the game can hit a certain level of funding.
but that’s just a port, not an entirely new game.
That’s right from the concept art.