moosecommander
MooseCommander
moosecommander

They have explained that since then. And I think their original comments are related to that. When they say it would be too much effort to animate and create a female assassin, they're pointing to the exact reason as to why everyone appears as Arno on their own screen.

The reason there is no playable female assassin is that every player appears as Arno on their own screen, so that multiplayer and singleplayer is unified (no pun intended).

Could they potentially mean Xbox exclusive DLC / preorder content?

Not surprised by the use of Unreal Engine 4. Honestly, the cost of developing your own next gen engines and trying to compete with the likes of Unreal is too much for a regular developer to match for much longer. A couple of the bigger companies can make it work by mandating an in-house engine across the company -

It was quickly and haplessly thrown together. The first version was made in 2 days. And as a parody, it can't elevate the art form; it can only mock it. That doesn't make it bad, though.

I said that the popularity of things like Surgeon Simulator and Goat Simulator would lead to an avalanche of quick knock offs and joke games that would flood the marketplace.

So is it already open? If so, I know what I'm doing tonight.

Yeah, well...yeah.

Consoles have their own unique set of issues, but stability is actually one of the benefits. Playing a game on console, I don't have to question whether or not the game will work properly as intended.

Hey guys,

There's a great FPS kit for Unity. I costs some money but is essentially already set up. So 5 minutes if you don't change anything.

That's not really possible. Given how far along the game is based on those videos, and the fact it releases this year, there's not a whole lot of reaction they can do at this point. Believe me - there's not a whole lot they can change in 2 weeks to E3.

I did not miss that part, because that part is ultimately irrelevant to the point I am making. It doesn't matter what you do with the product after you've already taken it. You've already taken it. They did lose a sale, because the only other way you could have found out it would have ran poorly is if you had

"Seeing as how a digital product doesn't even really exist, nothing of value was lost or stolen."

Actually, a lot of artists did lose their images. Not the majority, but I know many people who didn't have versions of pieces on their hard drives that were on CGHub. When the site disappeared those pieces disappeared along with it, since they had no copies of it themselves. Obviously that was avoidable and

People are just hating it because it is Call of Duty. If you released the same trailer, said it was from another publisher than Activision, and it had a different name, people would have been going ape shit for it. A game with Kevin Spacey? Crazy exoskeletons? Amazing! But no, we put CoD in the name and it

I worked on CoD:AW as an intern in the summer of 2012. Titanfall wasn't officially revealed until almost a year later. There were already power suits and similar things in the game. It's a coincidence. Exoskeletons have become really popular, thanks to District 9. Edge of Tomorrow, Titanfall, Elysium, etc. Just

Honestly, I'm surprised it hasn't happened even faster. The only thing holding us back is internet speeds, especially in America. Streaming and downloading HD content would be more popular if our infrastructure supported it.

Those are definitely cool, but I think they only help to further illustrate how far we have come in terms of technology. Having the support of a next-generation game engine, including the advances like physically based rendering, isn't anything to scoff at.

Basically, internet speeds are now fast enough to allow people to stream game data (such as high res textures, etc). At the same time, it runs off HTML5 and WebGL, which taps into your graphics card like any OpenGL or DirectX game would. Essentially its a browser working was a wrapper for a game engine.