I know you didn't say it. I was asking you, because just because you say someone else is wrong doesn't make you right.
I know you didn't say it. I was asking you, because just because you say someone else is wrong doesn't make you right.
Wow. The game world doesn't really look that open from this preview, but if that is true, that's way awesome.
Then, tell us like I asked before, who is the biggest? Since you seem to be the one who determines this, as opposed to facts.
At least he is providing proof to back up his statement.
All this does is make Activision look worse than it already did. Also, was Kotaku contacted and asked to pull the article? Kotaku's article is still up, and I doubt Activision would be dumb enough to blacklist one of the biggest gaming new sites on the web. But, hey, you never know. The info was also mentioned on…
I don't use AIM or MSN anymore, but I sent you an invite on Steam as MooseCommander.
What sort of help do you need? I'd gladly provide some help as an environment artist with a bit of free time on his hands, and I'm also learning C# at the moment.
Yeah, I think its cool too, and it certainly will make the game a little less repetitive by having multiple zombie types and situations. It seems like a rather good idea, but only if they can pull it off properly.
As far as I can discern from the 1st trailer, it looked like Leon would be fighting T-Virus zombies and Chris would be fighting the Plagas (or I guess J'Avo) zombies. I think Capcom is trying to appease both groups by splitting the game that way.
I doubt it is as clear cut as that number, but yes, at a certain point the human eye cannot discern any higher than that. 30 FPS is clear, but most of Valve games run at around 150 FPS on my computer and I can't tell the difference between that and BF3, which runs at around 60-70 FPS.
I got the demo early through my work and its a blast. Anyone who gets a chance to hop on and play it should take it.
Right, that's what I'm saying. Since Epic introduced mobile, its probably pretty easy for them to just port their assets over and get it working on mobile. Certainly easier than before.
I'm betting they made this with Unreal, considering it now supports mobile its quite easy to port console-resolution graphics to iOS. It doesn't look as good, but Unreal does a good job of downgrading assets while still maintaining their quality.
Well, I only say it could be a shooter because the job application specifically says "Must be a good team player with an understanding of level design in games and a strong interest in FPS genre." But you are right, it could be anything. Just seems weird they would ask for people with an interest in FPS games if…
Pretty sure it was the upgraded Quake engine, but I'm not 100% sure. It could have run on Unreal 2.
Actually, Force Unleashed was supposed to be a trilogy, but apparently the 3rd game got canned before the 2nd was released.
As someone who works indirectly with Panasonic, this makes me go womp womp wooooooom.
Yeah, I know, I was just trying to note that its probably even easier than what you had mentioned, especially when they don't even need to make the art - they just get the pictures off Threadless and put them onto the UV layout.
It's no better than bullshit like Gaia Online.
5 minutes in Maya? I have a feeling they don't even open up Maya - its probably a straight retexture in Photoshop and that's about it.