Not really, in FF7 grinding actually helped you because you could level up your Materia. For most of the game, that was actually the way (not that it was that hard of a game in general either).
Not really, in FF7 grinding actually helped you because you could level up your Materia. For most of the game, that was actually the way (not that it was that hard of a game in general either).
Didnt the Prime games take place between Metroid 1 and 2, rather than 2 and Super Metroid?
There’s plenty, RIGHT NOW. Whatever’s shown for E3 is never relevent for the upcoming months anyway.
I think my main issue was mainly that there were limits to get more powerful through leveling when bosses were kicking my ass. I like this RPG aspect: if you suck at strategies, you can always brute-force through by grinding. But the caps on your Crystarium grid essentially meant if you were maxxed out to the point…
FF7 was never turn-based. It was time-based. It was essentially a slower version of FF13’s system. However, that made all the difference, because it FELT turn-based, and was manageable and not hectic.
Im sure in the remake, Tifa is the one that dies.
It was disappointing, yes, especially compared to last year’s strong E3 direct.
Honestly, if I only could understand FF13’s battle system, that would actually make it enjoyable for me. The rest was fine for me. But honestly, the battle system never “clicked” for me in the fun department. Not sure if I was missing something. I did hectically switch paradigms all the time though, but that was what…
Everyone I know who plays smartphone games as a distraction might not be as into games (esp financially) as what you might define as a “real gamer”, but they’re gamers no less, and I’ve noticed that people like that are much less discriminating against gaming culture per se, because they already know how fun games can…
By the way, true “nongamers” are a minority. Almost everyone plays to some extent.
Depends on how you prime them. Since I’m a developer, they see me more as a creative in that area. It’s a different approach really.
I am strictly talking of the non-indie market. Sony has done some good works making things easier for smaller indies, but that’s not the majority of the market.
I want the old dub as an option though. It kinda is a classic.
They probably are funding it, as Sega is. You cannot develop anything like Shenmue with just 2 millions. Not even close. That’s like 2x Wii Shovelware level.
No they don’t. Also, they aren’t more “normal” than us.
You know that changed in the PS2 era, right? Since the PS2 era, Sony’s guidelines have been more strict, and Nintendo’s has been loosened over the course of the GC and Wii era. Nowadays, Nintendo’s guidelines are - much to the surprise of anyone who lived in the SNES and N64 era - the most lenient in the console…
It could be emulation on a software-API level (so they just need to hook the API calls). Which means that Xbox 360 games which use special hardware tricks will be out of luck (unless they get special code paths in the emulator).
That’s a common misconception. The original Xbox and Xbox One have PC-like architectures, but the Xbox 360 is closer to Wii/Wii U and even PS3 (with its core PowerPC architecture) than x86.
The 360 wasn’t THAT standard either, despite its PowerPC-based architecture, it did have some specialties when it came to memory architecture (EDRAM for instance) that’s not trivial to emulate. Though of course, the Cell was more awkward (though its main CPU core, the PPU, was fairly standard too, the challenge lies…
Maybe instead of reviews, you play it yourself. Don’t put THAT much trust in reviews.