mokugawa
mokugawa
mokugawa

Well, considering Jurassic Park 2 would be just a completely different game with dinosaurs shoehorned into it, and Jurassic series currently only goes up to “World” (so Jurassic 64 and Sunshine are still in the future, nobody was claiming Jurassic Galaxy is the next one), it still holds up as long as you ignore the

I do own one (a 360), but not for JRPGs. For JRPGs I got my 3DS, PS3, PS Vita and Wii U.

Older shading techniques already did that. Those are all partial implementation of the generic Rendering Equation (the unified equation for lighting calculations of which traditional rastization, PBR, raytracing, etc. are approximations, mostly because it is not possible to solve the equation analytically, only

Eh, no. It is more of a food photography effect. Many food photographers actually spray food with oil to make it look more appetizing. They just did the same technique using shaders here.

Well, I didn’t mind the boss fights so much - just another semi-short battle.

Ah okay! I don’t know of a system like that either, but I think it would be possible to make, at least with a server-solution like this: let’s take a Windows Server, and set up a Webpage that actually in the backend runs stuff on the server (i.e. compiles using the C++ toolchain on-server). The web interface would

I know of at least one engine that supports sort-of on the fly runtime compilation for C++ code (http://www.molecular-matters.com/). It does it similar to Unity which also detects code changes, and then compiles on the fly, and reloads the Assembly/DLL.

Really? The infamous repetitions were really quick quick quick to play through though. For me, it enhanced the story.

16 fps can either be insignificant (when it’s like going from 60 to 76 fps), or the difference between playable and unplayable (like going from 9 fps to 25 fps). You need to know the base value to make an informed statement on how much a difference is.

As others have pointed out, the icon is the same in Windows 8, so they might actually not be on an outdated OS (not that I consider Windows 7 outdated).

That is wrong. I’ve been a developer who has experience with PS2, PS3, Xbox 360 (and also Wii and DS). It is not Windows on those systems (though they do use a kind of modified Direct3D, though it’s much more direct than its desktop counterpart, allowing more direct access to everything) - might have changed for Xbox

Of course they aren’t but neither are ARM processors. The Atom Z3735G is easily on par with the currently high end ARM competition.

Open in terms that you can take it, and modify it to your liking. Your own end product may be as open as you want.

Microsoft never even mentioned anything like a subscription for Windows at all, so I don’t know where people get that idea from.

By the way, there has been a migration tool, in case you want a fresh install and still keep your settings: just look for “Windows Easy Transfer Tool”. It should work on Windows 10 too (if not, they’ll probably update it to work). Unforunately, that only transfers your account stuff (everything in your

That’s the simple installer, that existed forever now. But Microsoft also has a website where you can download the ISO based on your product key (so you get the appropriate edition).

They introduced a new driver model in Windows Vista, which they haven’t changed since then (and it works really mature). That was actually the biggest change in Vista, and also cause for how Vista was badly perceived (obviously, with a new driver system, there was a distinct lack of (older) hardware support on Vista,

If you do an upgrade installation, it will keep your settings and software.

Microsoft has not announced any kind of subscription system with Windows 10.

You will get a new Windows 10 product key, and ISOs can be downloaded from Microsoft anyway.