x86 has made great strides in power efficiency though. It would be possible to have an x86-based handheld with more computing power than any ARM-based solution with the same power consumption.
x86 has made great strides in power efficiency though. It would be possible to have an x86-based handheld with more computing power than any ARM-based solution with the same power consumption.
Android can be modified as you want, so I assume that the final games will not be standard Android apks, but will only run on Nintendo hardware anyway, and have DRM like in their current systems.
I have mixed feelings about this. A propietary OS allows some really cool stuffs (like the Write-Gather-Pipeline on the Wii, which is a form of memory access not available on any other system).
Aside from the fact that pros use fighting sticks (as you might have been told by now), even if you use the Gamepad, why on earth would you use the Dpad instead of the Analog Stick?
I enjoyed 3D World much much more than Mario 64.
They dont always put out a new IP of the caliber of a Mario or Zelda, but they have tons of little new IPs, such as Pullblox a few years ago (which sees frequent new entires), Boxboy recently, and many others. Frankly, they have maybe way too many IPs already, and since most of them are good, it kind of puts them in a…
Actually they explained the DSi and 3DS region locking due to the introduction of the DSi/3DS eShops.
It’s closer to an investment than to a regular “buy a product” kind of thing.
Yes, but he isn’t the one putting his name into it. Don’t blame him.
You don’t want the player to be broke. You just want them to pay enough, but regularly. Someone who puts in a bit of money his entire life is more profitable who goes broke by blowing his entire fortune into it.
Gambling is a huuuuuugely profitable market.
Because suits who have money but no sense for what the gamers want are the ones in power in those companies. I’ve seen it in my experience too.
750k is awfully little for any game, really. 750k is shovelware budget territory (production only, without marketing). I was once lead programmer in two shovelware projects that hat 900k and 600k budgets respectively. We barely made it with that budget.
The Megaman ZX “series” (not sure if you can call a series with only two games a series) were also a bit Metroidvania-like.
Now, after Mighty No 9 and this, just get Inafune and Igarashi to cooperate on a new game that is sorta like a Megavania. Or Castleman. Whatever.
Typically, natural selection would automatically weed out the garbage, i.e. only the good titles remain because they are successful. Good titles take time, and the developers know that they can charge for it (usually) and with time, you might actually have something that can actually be called “ecosystem”.
That’s time-costly. Sometimes I need to just get the music in the in-game context by itself, for analyzation purposes.
I hate Let’s Plays, they prevent being able to appreciate the in-game audio and music. I wish their talking over it was at least possible to turn off, or only there as subtitles.
Well, just like everywhere where humans are involved, I’m pretty sure that personal animosities are somehow involved. Of course, I’m not going to blindly defend IGA or Kojima without knowing the details.
I wouldn’t say shitty, but I’ve also seen better, yes. There’s not only “shitty” and “amazing”, but a whole universe in between. I would say this animator is “serviceable”.