modren83
Modren
modren83

It depends on the game and how the damage is balanced. In a game like Dark Souls, where positioning is very important, it makes sense, since it encourages players to think more carefully about their positioning. But it doesn’t make sense in a game like Doom ‘16, where positioning isn’t as important. It’s also crucial

Yay! The employees are all out of work with no severance or health insurance, but I get my video game!

The 1976 remake of A Star Is Born featuring Barbra Streisand and Kris Kristofferson

Can’t wait for people to argue that words don’t mean things in the comments.

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If anyone wants to learn about some ways that developers can accommodate people with impaired vision, Mark Brown has a great video on the topic that also delves into issues like colorblindness.

I guess my next question would be, shouldn’t they test this and notice that if you’re playing on a console you’re probably sitting like six to eight feet away?

Like, is it because they design these games on PC where your face is ten inches from the screen?

No kidding. I thought we were done with this problem after Dead Rising 1. How hard can it really be to at least let you choose different font sizes in the options menu?

They’ll give you a personality quiz that determines your house placement and someone’ll figure out what answers lead to what house within a week of the game’s launch.

Why are you yelling, Paul?

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And those movies came out 20 years ago. He hasn’t maintained that level of quality over the years. You can’t tell me that the guy who shot this scene is a good director.

I mean, it is hard to tell from a cam rip, but this doesn’t seem particularly “next-gen” to me. Maybe the physics during the roof drop sequence, but it depends on how scripted that actually is. I can definitely see it being a cross-gen game, though.

He also didn’t have any idea what Resident Evil was about either, but those movies made a ton of money for Sony and Capcom. It suggests that accuracy to the source material is, at best, inconsequential to the financial success of a film based off a video game. Considering that more accurate films like Warcraft have

What kinda sucks is that the general format of the conference isn’t so bad when it’s relegated to panel discussions on individual games. Because then you both have enough time to really go in-depth with the discussions and also guarantee that the audience is engaged, since they specifically tuned in just to watch that

Last year’s event was fucking dire. A bunch of developers sitting on a couch talking about footage that was already months old by that point. The Detroit demo they showed off was literally the same demo they’d been showing off at various trade shows for over a year prior to PSX. And what little new stuff they did have

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Even crazier: they did it in public. This was shown at GDC, and the whole thing’s on YouTube.

Will it? DMC4SE wasn’t like that. Neither was Dragon’s Dogma, the last game from DMCV’s director. And people have done the math to figure out how many Orbs you get from standard gameplay, and if the TGS demo is any indication of the final game, then you’re getting as many Orbs as you used to, if not even more than in

Just wanted to point out that the wig-gag wasn’t about old Dante being uncool, it was more like the new Dante not liking the style... and having it at the end of the game. He was like “Not in the millions of years” and then few days later boom, white hair.

The problem was a result of Inafune deciding that Japanese games weren’t selling enough and pushing Capcom to Westernize a lot of their core franchises. This is why they bought Blue Castle Games and turned it into Capcom Vancouver, and why they gave DmC to Ninja Theory. After Inafune left to piss his career away with