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Even crazier: they did it in public. This was shown at GDC, and the whole thing’s on YouTube.
Even crazier: they did it in public. This was shown at GDC, and the whole thing’s on YouTube.
Will it? DMC4SE wasn’t like that. Neither was Dragon’s Dogma, the last game from DMCV’s director. And people have done the math to figure out how many Orbs you get from standard gameplay, and if the TGS demo is any indication of the final game, then you’re getting as many Orbs as you used to, if not even more than in…
The problem was a result of Inafune deciding that Japanese games weren’t selling enough and pushing Capcom to Westernize a lot of their core franchises. This is why they bought Blue Castle Games and turned it into Capcom Vancouver, and why they gave DmC to Ninja Theory. After Inafune left to piss his career away with…
I don’t agree. With loot boxes, you’re basically gambling, since you don’t know what exactly you’re gonna get and in most cases you don’t even know the odds of getting what you want. Whereas with this, you know exactly how many Red Orbs you’re getting and you know exactly what you’re gonna spend them on.
I don’t think the game balance will be “broken” as in you can’t beat it without buying stuff, but if you could unlock the upgrades through normal play, there would be no motivation to purchase anything.
It’s not loot boxes. You can buy extra Red Orbs instead of getting them ingame. Buying in-game currency with real money =/= loot boxes.
You’re assuming the worst with very little information available. Capcom has said that the game will provide “ample” Red Orbs for people who don’t want to buy anything, though what “ample” means is obviously variable. I have faith that Itsuno wouldn’t allow the game balance to be broken in order to push people towards…
They already implemented this exact system in DMC4SE, and no one cared because the game balance wasn’t jacked up to push people towards the microtransactions unnecessarily. As long as DMC5 follows suit, I don’t see any reason to worry.
The NES and SNES Mini both let you use Wii Classic Controllers. The pack-in controllers are even compatible with the Wii and Wii U if you plug them into a Wii remote. So there’s precedent for this kind of feature.
Considering the controllers just use standard USB ports, it’s theoretically possible that you could plug in a DualShock 4/3 and use the rumble and analog sticks that way. Heck, maybe that’s why they went with the non-analog controllers; why spend more money on the pack-in controllers when most of your target audience…
Plus, without the massive performance issues that Android causes, it could probably run even better on the Switch even with the lower clock speeds.
Since Kotaku isn’t covering the new trailer(s) for some reason:
The NES one had a really dark color palette. Most of the other emulators were fine, though.