The 40th Anniversary Collection doesn’t have any Neo Geo games. Because that made sense to someone.
The 40th Anniversary Collection doesn’t have any Neo Geo games. Because that made sense to someone.
The 40th Anniversary Collection doesn’t have any Neo Geo games. Because that made sense to someone.
The 40th Anniversary Collection doesn’t have any Neo Geo games. Because that made sense to someone.
Or Texas Instruments, selling calculators with ancient parts (the TI-84 runs on the same processor as the ZX Spectrum, for God’s sakes) for ludicrous prices.
It looks dated because that’s all they can afford. Switching to UE4 certainly helps a lot, but it still doesn’t look nearly as good as most other fighting games on the market.
This one takes place in 1787, and the first SamSho apparently takes place in 1788, so it appears that this is a prequel (but functionally a reboot).
You also have to light each model individually (and adjust lights frame-by-frame for cutscenes), create custom unique models for specific camera shots, and hand-animate every element of the game (i.e. no physics for hair or cloth animation).
That style takes a lot of time and money to pull off, and SNK doesn’t really have that much money these days. There’s a reason they went with 3D instead of the HD sprites of KOF 12&13.
I forgot that was even a thing.
Mamoru Samuragochi is a fraud who not only didn’t write any of the music he was credited as writing, he also faked being deaf for decades.
“new soundtrack”
See, I thought the Octopath style was really cool, but there were some minor issues with it that kinda detracted from the look. The brown-ness and excessive bloom were part of it, but another thing was the poor texture filtering that made the sharp pixels look blurry at a distance. I get that it’s probably due to the…
It wasn’t a meaningless name change. They merged with Enix because they were bleeding cash due to the development costs of FFX&XI and the financial failure of Spirits Within.
Heck, just go the Sega route and license the property to an indie dev to make an official fangame out of it.
The description for the trailer lists Kirosen as the composer, but it’s unclear if that just means they did the music for the trailer or if they’re doing it for the game itself. It could go either way; Koshiro might not be willing to do an indie game, but he did apparently compose one track for The Takeover (another…
50 Shades is worse, if only for being even more problematic in its depiction of “romance” that James apparently doesn’t even understand is abusive and doesn’t actually reflect how actual an BDSM relationship works.
Since 3-5 were on PS3, I believe I heard it said they won’t be getting remasters as they were already “good enough” and the development time would be better spent on new content.
I mean, 6 does have text recaps for the previous games, so if you don’t want to go through all of them there is that option. I’d still recommend playing them just because they’re all really good games, though. And Yakuza 4 on PS3 had video recaps for 1-3, and it’s possible they’ll bring that back for the remaster.
You’re gonna want to play through the whole series before 6, since it’s the culmination of the series storyline. So I’d recommend going through Kiwami 1 now, then Kiwami 2, then the remasters of 3-5 when those come out, and then 6.
It’s not quite as extreme as Jim’s describing it, but the Souls games all increase in difficulty with every subsequent playthrough.
If anything, it looks way worse this time than it did in Until Dawn. I guess not having that Sony first-party money really hurts this type of game (which is probably why Telltale and Dontnod go for more stylized aesthetics instead of realism).
Because it literally has never been on any Nintendo system before. If they’re gonna put Season 4 on it (which they almost certainly are), then they need to get people on board with the series who might not have played it before.