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Why, it works the same way a remora becomes an octopus and a piranha becomes a shark!

I wonder how many hours it took to get that “switch” sound engineered just right. It sounds oddly satisfying.

Now playing

This sequence has shades of last year when Eichel almost scored but McDavid ends up getting the OT goal:

The Ultra Beasts look like something from a Persona game. A step up from the Kingdom Hearts-inspired Pokemon IMO.

There’s a variation of this problem involving a robot attendant taking care of an ill person. It’s something like...how forceful should it be in terms of reminding that person to take their pills? I don’t envy the engineers that have to answer (and eventually implement) these questions.

More undressing than a porno

The London Heist is the closest we’ll ever get unfortunately. Big fan of that series. Rockstar should return to a British setting for the next GTA.

You know how you can tell a level is designed fairly well? When there are tons of below-4 minute runs on the internet and each are vastly different from each other. I like this level too. In terms of content, I heard somewhere that a second season of levels is in the works. I would imagine with a new story arc after

The target you’re speaking of spends time in front of the grandfather clock by themselves with no guards around at one point during their cycle - it’s best to have the door to the basement unlocked previously and everyone downstairs taken care of beforehand. I agree that the level is one of the easier ones you know

It’s crazy, I googled him yesterday because of an image I saw that was unmistakably his only to find out his last day was Sept 30. This is the image I saw:

It’s amusing but man, Agatha would’ve stopped this cold (I’m a fan of the strategy, I’ve used a variation with Cottonee and Nature Power).

I guess I know what I’m playing this Halloween. I still think it’s weird how Chris’s campaign is more cumbersome (old keys and less pouches = more backtracking). And the increased headshots don’t make up for it.

Thanks for the info. The thing about Persona games is that I like the decision making aspect because the ramifications are always interesting (should I hang out with a social link or go to work?) but I’ve been meaning to try a single-playthrough max social link run. Hopefully a Japanese guide on Gamefaqs will exist by

I wonder if there’s a Golden Gai or Kabukicho-like location in the game?

I’m wondering this as well. I distinctly remember the characters in Persona 3 automatically leaving because they’re too tired if I’ve been in a dungeon for too long.

It was so filthy King Henrik’s pants were literally exposed (see the netcam POV). Damnit Johnny Hockey was a beast this game. I really hope my Flames can sign him before the season starts.

I liked how fast the game dropped you in the middle of things. It offed the side characters who drive you around pretty much right away and your first encounter is within minutes, unlike the first game. The only jarring thing is having to stop to aim, is that still the case with the HD version (pretty much looking for

I take it the Charizard card is not holographic? It’s kinda cool if they did this with the rest of the starter evolutions

Or a Pokemon with Protean or Prankster! Possibilities are pretty crazy. I would imagine certain abilities like School Form or Zen Mode don’t transfer. Also, I wonder if Oranguru’s Instruct move has increased priority?

Seeing that Gaudreau redirect makes me a little anxious that he’s still not signed with the Flames. I’m sure it’ll happen but damnit. Also, Gaudreau being centered by Larkin looked really, really good (if not Eichel or Matthews).