mobilegameguy
mobilegameguy
mobilegameguy

So much hype; such a let down. Honestly, I don't know why Molyneux get's so much love from gamers and the press. I'll give him credit for creative ideas and bold vision, but the execution and final product are what matters and they usually disappoint.

Have you guys considered identifying games for ios and android (and even windows phone) as "mobile games" rather than as "gaming apps"? It's a better description and is more in line with how the industry as a whole refers to mobile.

Developers launch on ios first because 1) It's where the money is. Apple's App store generates double what Google Play does for app developers and 2) Less device fragmentation. With ios they don't have to test and optimize for all the different screen sizes, resolutions, chipsets, etc. available from all the android