If you don’t understand this reference, you’re too young.
Came for this. We are old.
I saw Oddjob mentioned already, but this is also giving me flashbacks to a personal favorite of mine, the Monkey from the Timesplitters series. The problem with having small, fast characters (with a correspondingly small hitbox) in a multiplayer shooter is that if you don’t do a good job balancing them, they’re always…
Fucking Oddjob.
But what if they could care less, they just choose not to.
My current problem is that is seems like the “kill the sentinels fast enough to prevent them from calling backup” mechanic is either broken, or was removed and they didn’t change the tutorial text. Every time I encounter angry sentinels, no matter how quickly I kill them the next wanted level procs. The only way to…
Instead of flying into space and getting chased by Sentinel ships you can just fly around the planet for like 30 seconds to lose them. As long as you’re inside the atmosphere no ships should spawn, and ground Sentinels can’t really chase you.
That’s exactly what they did: people paid for a 60kWh car, and got a 60kWh car.
That’s such a useless semantic difference my face hurts. It’s up to Tesla to determine what a car sells for, everything else is how you feel. Everybody is “getting what they paid for” because there is no deception at the point of sale.