mkvyres
Vyers
mkvyres

Going by my experiences with the first game, Dragon’s Dogma respects a player’s time more than a lot of modern RPGs. It accomplishes this by simply allowing you to spend most of your time on the game actually playing the game. The travel, exploration, and dungeon crawling IS the game. It’s not unlike, say, Skyrim in

A game more akin to Vermintide/Darktide with character powers and weapons designed for PvE could have had potential to be amazing. Reusing the existing Overwatch was absolutely a mistake. I was skeptical since the Overwatch 2 announcement due to my experiences with the anniversary missions: mildly fun but an ill fit.

It does strike me as trying to put the toothpaste back in the tube. They harmed the game tremendously chasing their competitive and esports dreams. Now the entire game design has been shaped around that. You’d need to do a lot more than change the limits in Quick Play to recapture the spirit that I and many others

I tried playing The Answer way back shortly after I finished Persona 3 the first time. I bounced off it hard. The ending of Persona 3 was perfect and it felt bad trying to keep the story going. Plus The Answer lacks any of the social aspects that I enjoyed. Maybe I would have liked it more if I’d given myself a lot

Admittedly I had the many recent AAA failures on my mind when I said that. Such as with Suicide Squad and Skull & Bones. How both in games in film we’re seeing a rise of executives who want to leave their creative mark on the products and meddle to the detriment of everyone.

That’s just because they’re typically too narcissistic to even recognize anyone else’s emotions and fail to see the impact their actions will have.

I fail to understand how Kotaku’s reporting failed some ethical or moral obligation to Yuzu or its community. This is just strikes me as trying to find a scapegoat.

Thanks for writing this. I bought SWG at launch and largely remember being very underwhelmed and feeling a lack of worthwhile goals. However the game left such little impression that I cannot articulate why. Usually when I hear accounts it’s someone gushing about the game. So I really appreciated getting to read about

Fenix Rising was a legit good game. The characterizations of the Greek gods involved some great writing, good action, the puzzles were often more fun than tedious. While I like Horizon Zero Dawn quite a bit, I see references to the games practically every week. Fenix Rising never really got much due and far more

Epic has done virtually nothing to improve their customer-facing services since the store launched. The client is frozen in time. Meanwhile Valve continues to add useful features to Steam. I mean what, does Epic feel entitled to customers because they put together a barebones service and give away stuff?

I’m old enough to remember when people were jeering at much of the Square SNES catalog for being called RPGs. It’s never been a terribly useful label for games other than to denote there’s probably a leveling and gearing system.

It’s been awhile since I played the Thaumaturge demo, but I recall the combat was very JRPG inspired. It’s much more a synthesis of RPG elements than firmly in a single camp.

Avengers had a good base to work with. I loved the combat. However their end game, gear grind, and cosmetics were all of questionable quality. I played a lot in spite of the problems just because it was satisfying to beat things up.

Now playing

After seeing it on Northernlion’s channel I loaded up Balatro last night. There was two hours gone in a flash.

In the context of Cayde’s post I was disputing that this is currently still a thing. We’ve left that age behind at this point, at least a decade out. Now days you can easily take Sid Meier’s name off of Civilization and it wouldn’t change a thing. The Kickstarter rush was the last hurrah where a lot of the 90's greats

No kidding. I was watching a streamer play Suicide Squad and my thought was it looked like it could be fun, but not as fun - or cost efficient - as just hopping on Warframe where I’ve barely scratched the newest content.

Ken Levine feels like the exception that proves the rule. I have a hard time coming up with these “Brand Names” that you’re thinking of unless we’re talking Japanese game development, which would be a notably different culture from the men featured in this article.

My gut would tell me the same thing, however I’ve had a couple fam at Blizz in the past and their love for Warcraft is unshakable.

The article opening is where it gets off on the wrong foot. The usage of “we” and “our” is really awkward. If the entire first section was excised and it was purely the personal journey, and headlined appropriately, there wouldn’t be controversy here - at least not more than the norm. It strikes me as a poor decision

I imagine it’s simply what you already point out: Ogre Battle hasn’t seen an entry since the 90's and was niche for even back then. Plus John’s in the UK and neither game was released there until the Wii Virtual Console.