Or the far more popular Arrested Development.
Or the far more popular Arrested Development.
Blast Corps is my second favorite N64 game behind SM64, and the primary reason I bought an Xbone last black friday. Such an amazing, underrated game, that really should have spawned a whole bunch of iterators.
F-ZERO
You know I don’t think I ever knew War of the Monsters was the same developer as Twisted Metal Black. Those are two of my favorite PS2 games, and the former is, IMO, one of the most underrated games of all time.
I’m assuming if the game doesn’t sell well that they are smart enough to scour the internet for opinions, and will see plenty of reviews and comments complaining about the structure of the story. But I’m making a concerted effort these days to be less cynical, so maybe my assumption is misguided.
Oh I definitely won’t be purchasing before reading Jason’s review for sure, and probably a few more.
See this is what will ultimately make me decide to not pick up the game, and what some games journalism outlets (not this one) were incorrectly assuming about the game. I definitely read in multiple places - again, not on kotaku - that the characters’ storylines would converge and collectively become part of a larger…
For the third time, I read every word of this article, and that is the only information I am basing my comment on. I have not read anything about Ms Price that is not in this article.
Someone else replied that they got hit by one with almost no health and yet did not die, though, so are we sure it’s always a fixed amount of damage? Maybe that person was mistaken about how much health they had left.
Very interesting. I feel like I’ve noticed my health bar deplete after getting hit by one of those, so that would be kind of bizarre if they built it so that you’d get hurt but it would never kill you.
I didn’t read this because I am definitely going to play this game in the next few months and I’m trying to avoid all spoilers of any kind. However, it did make me think of Bloodstained: Curse of the Moon, and how each boss explodes and deals damage after it is drained of all health. I thankfully never died from…
See, several people told me I was wrong since she deserved to be fired because of what she tweeted before this whole thing. I get that. But like you, my original response was based just on the info in this article, and I stand by that. I don’t care to read more offensive tweets from horrible people. I get that…
Um no because I don’t do social media (except Kotaku comment threads), and I’m a professional musician largely because working for a big company would probably lead to a breakdown or suicide.
That’s a really stellar argument you made, backed up by some top notch research and very relevant evidence. Assuming of course your whole point was demonstrate how big a stupid piece of shit you are. Which is HUGE!
Because one has nothing to do with the other. They were wrong to fire her, and they should take it back.
I absolutely think firing Price was wrong (and firing Fries was absurd). However, a lot of Price’s quotes in this piece make her sound pretty naive:
He says, referring to the lack of meaningful character interactions, “that could definitely change later [in the game] - again, full review coming next week”. It should be obvious to any reasonably intelligent person that that applies to every element of the game he is discussing.
Sounds like an expansion to me.
The Last of Us is my favorite without a doubt, followed by NieR: Automata, then Bioshock, Red Dead Redemption, and God of War. Then Final Fantasy VI, mainly for the music. Then Super Mario Bros 2. I’ll always remember the surprise of Mario asleep.
That’s why I asked how they would expand it. I don’t think you ever need to make a sequel to Mario Maker. All the assets they have already, and the engine and the UI, etc, are all perfect as they are. They just need to add more stuff to what is already there, i.e. port the game and “expand” it.