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misterjonny
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How does a drumming gorilla relate to chocolate? The point of an advert isn’t just to sell a product; it’s to create something that sticks in the mind long after you see it.

It’s very good, and I’m flabbergasted they actually made it. That said I guess it’s a little easier to make a few mini builds than create a full blown Lego set that would be riddled with compromise.

I’m not entirely sure how the model in Lego Dimensions even goes together by looking at it. It’s insanely complex even by Lego’s standards, and I guess that having something that big suspended from some kind of ceiling would be pushing the tolerances of the pieces something fierce. It’d be the Ghostbusters firehouse,

Much as I’d love a Portal set (or even, say, a range of modular sets) I’m not surprised Lego never pursued the idea. Outside of the fact it’s fairly niche compared to the other properties they license, you can’t really replicate the mechanics of the game in a Lego set. Still, a man can dream.

If it’s any consolation, Benny’s Spaceship in Lego Dimensions has Space Police and Ice Planet skins.

On one hand, I think we’re reading way too much into this. Mario and his universe doesn’t exist for the purpose of logic or storytelling. It exists to bundle together a bunch of interesting mechanics in a colourful little package for us to play with.

Is that the official art?

It’s true the internet contains staggering amounts of information, but if you don’t know what you’re looking for or how to use it you’ll very easily find info that’s biased, inaccurate or just plain wrong... and I’d be willing to bet that kind of crap is the majority of the web’s content rather than the minority. It’s

I still play this song sometimes. It will never die.

Oh, man, this game. This game.

I love how Steven Universe has accurate yet non-copyright-infringing references to actual consoles throughout the show.

The cruel meatball of war has rolled onto our laps, and ruined our white pants of peace!

It kind of counts. The episode revolves around a video game, but it doesn’t really riff on any specific titles or feel like a game that would actually exist. It’s using video games aesthetics in a shallow, simplistic way... and this doesn’t make it a bad episode, just a slightly lazy one.

I love the sense of interconnectedness and scale in the game. You move from area to area in the castle, but it goes out of its way to join them all together; you feel like you’re moving through one big structure. And when you look outside, the world seems to go on forever. In a lot of older titles, it’s all too easy

I think my reaction is partly down to me being at a time in my life when I can’t really be bothered with a lot of games. Too many mechanics to brush up on, too much prior gameplay to catch up on. Ico is a lot smaller in scope, and infinitely more appealing as a result.

I’ve just started playing through Ico for the first time, and I’m loving it. It’s an amazingly focused, pared-back experience that doesn’t waste any time on extraneous elements. The combat’s undernourished and the camera is... perplexing, but I think it holds up remarkably well.

I’m getting a strong Lord Business vibe from the Battle for Asgard set.

This is quite possibly the stupidest hardware setup I have ever seen.