My takeaway from this article is that we’re saying:
My takeaway from this article is that we’re saying:
What’s depressing is, as a game, this sounds interesting. A team based shooter where players can take on roles, strategically so since there’s a pool of gear and weight limits the team has to consider?
Honestly, I just hate the art design of most Korean MMOs. It just feels gaudy to me.
Aren’t we trying to fight against toxicity in games?
I believe pretty strongly in giving proper spoiler warnings for, say, details of a story, but we’re talking about the names of video games here.
That feels unnecessary, and awfully clickbaity.
While I sympathize with your love of the unknown — I love surprises too! — this is a news outlet, and we don’t believe that reporting on news requires a spoiler warning. Sorry.
I’m perfectly fine with the fact this guy doesn’t have to live a nonstop life of demanding production and no enjoyment of anything else and barely any sleep. As long as it’s not outright cancelled.
FFXIV takes a lot of inspiration from other mediums for its music and quest design, no one seemed to really have a problem with that until now, then again this is propably the first time anyone has mentioned powerman 5000 in 10 years, and it might hurt their sales of 7 mp3s per year.
If it was 90s I’d be pissed but now games are getting translation from wonderful teams like 8-4 that punch up the script rather than making a flat robot translation like they used too.
Moral of the story, weebs gonna weeb.
To me this “backlash” is proof that Fire Emblem fans, or at least the depraved ones (read: Siliconera’s commenters) are the fucking worst. Seriously in competition against the Sonic and Kingdom Hearts fanbases as the worst.
Well. That’s one way I won’t be playing! But kudos to whomever tries to.
Yea.... I think Ubi’s tweets are kinda mean for that, they should know how its like to be pushed up your ass, and should pick on the responsible for rushing them and not the artists....
As shameful as this is, it was probably done just because Naughty Dog is crunching to get the game done and whoever was responsible for choosing that art didn’t have enough time to draw their own. While I’m not condoning this practice, it just goes to show how stressed out and overworked people in the game dev…
Haven’t watched the video in the article, but I am sure the video mentions how casuals bring new blood to the genre, which true. Making a game focused on hard tournament players will kill the line eventually due to difficult learning curve. A moba dedicated to the diehard pay-to-win gamers ike Super Monday Night…
for all the high and mighty commenting:
for most of the people in the planet the price is simply way too high, and it’s NOT the devs fault, neither a matter of laziness, it’s simply a fucked up economic system.
You pay to play, or don’t play at all. I don’t know why Video Games seem to be the only thing people believe they are entitled to get without paying for them.
you also have places like Brazil where everyone pirates everything because of the ridiculous taxes that make a single game cost over $100 USD.
I feel like these posts/threads about piracy always initially forget about the fact that, in some places in the world, $30 or $60 is a shit ton of cash to spend on a game. I’m not defending pirating or justifying it but I think a significant percentage of pirating happens just because people could not afford to play…