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lion king deserves a bigger mention just for the fact that it came out one decade after eisner/wells considered shuttering the animation division, fully embodying how the disney corporation tripped over its own shoelaces into massive success

I’m surprised the series is still up on YT for this long, considering that—for as much as Kai is a great way to revisit the series—people seem to treat the Abridged versions as an unofficial way of rewatching the official series since it’s both free and also compacts all that material into a fun, breezy comedy format.

I can’t overstate how much of a pain it was to get an 8-play session going at my meetup group, this is great news. If you can get the full 4v4 going locally, it’s a ton of fun.

there is a huge gulf of difference between forcing your personal tastes on others, and trying to be an activist for labor rights

showing me several games I already know very well about instead of new unknowns, in something called the “Discovery Update”, sounds like a severe failure of the stated intention

my friday night tradition is falling asleep with some kind of stream or long VOD on, and I usually get my deepest sleep of the week when I do that

a couple notes:

sorry jason, but the goofy as hell Scottish accents are unironically one of my favorite parts of the DQ and ni no kuni games

also, implementing a unique dialogue option in the final cinematic based on if your character had done the Crystal Tower questline from the 2.x content several years ago, is an astounding kind of long-term narrative payoff

losing a few thousand dollars means literally nothing when you’re making as much money as these guys do, it can barely be considered a punishment

thankfully, they removed wyrmprints from the roll table recently, so no more pity roll 5* wyrmprint despair

this just sounds like MMO open-world PvP but clustered into a smaller map with well-known player spawn points

allowing coaching is a pandora’s box which potentially creates a haves and haves-not situation where people who can afford to have coaches will almost always perform better from not having to do as much of the intensive analysis and decision-making

Synsha’s comment is the most on-point, going back on quality-of-life convenience changes is indicative of a dev team who aren’t really sure what direction the game should be going in

devil trigger is good, butt rock actually rules, hail satan

mmmmmhhhhhhh I really don’t believe the line about “we accidentally made pelts worth as much as carcasses and we have now ‘fixed’ it”

usually these things aren’t actually oversights and are intentional decisions by people higher-up who are disengaged from what the actual play loop will look like for most people

I almost never skip the animation, it’s clear that they intended this to be the primary “magic circle” for the big moment of stepping into the suit, and it works really well

them setting the cap for how long before the pity system kicks in at $500 worth of purchases is one of those primo examples of monetization designers saying the quiet part out loud

NCsoft had absolutely no clue how to transition to a market where MMOs are no longer the main hot commodity, and that lack of mobility is going to cost a lot of people their jobs