I mean, my nostalgia goggles tell me that I played menu-driven RPG and not a... Kingdom Hearts like action RPG (which is where the remake seems to be headed). So yes, probably going to be some grousing about the differences.
I mean, my nostalgia goggles tell me that I played menu-driven RPG and not a... Kingdom Hearts like action RPG (which is where the remake seems to be headed). So yes, probably going to be some grousing about the differences.
Tetrices, Master of Blocks, Weaver of Fate: LINE PIECE!
More seriously, the nostalgia is heavy with this one. The music takes me back.
I dunno. I imagine that if my sense of reality was a bit... blurred and some of those realistic pokemon popped up on screen it would be a bad trip.
I love the concept of Legacy games, I’m less fond of altering the game pieces permanently so that it couldn’t be replayed through.
Based on that trailer, I’d probably see the film. Maybe at the cheap theater or via Red Box , but still probably a watch.
My assumption had been that they’d loan the writers / designers out to 343 studios in an attempt to make a Halo-Based Destiny like to compete with Destiny / Anthem .
Any chance that this is headed to PC (ala Rez Infinite?). I just picked up a PC VR headset to try, and it’d be keen to use it on something like this.
Way back in the day, Nintendo Power had their strategy guide editions: Final Fantasy, Ninja Gaiden, etc. I read those things like novels, sometimes years before I could play the games. The guides imposed a story that was often missing in the games themselves
Years later, I would buy the FF III (6) and Chrono Trigger…
The Destiny franchise has a problem in that, Destiny 1 trained its more cost conscious players to wait to buy the expansions in a bundle. It’s cheaper, and bundling makes the often somewhat short expansions feel a bit more substantial.
To mutilate a quote: Gatorade - It’s got what PS4 Pro’s crave.
I was honestly not expecting a Night Trap reference.
I feel like, to make a scary Lovecraft game, we need to spend more time in the world before things go unspeakably insane. Like, imagine if a game started out as Animal Crossing... and ended up the Shadow over Innsmouth. Let us get attached to characters before they get disappeared by cultists, or driven insane, or…
They appear to have included the edited to all heck version of Persona. Uhh... maybe they’re hoping people will buy the PSP version afterwards?
I’m going to take a wild guess and say, no, but that it helps profit margins.
They even managed to screw up their external beta test, telling far more people than they had intended that they’d been accepted to test and then later revoking it. It’s turtles all the way down, it seems.
I mean, if we take the priests response as appropriate to the age, the adequate response would have been to kill the family, then the priests, then to have the protagonists end themselves. Phoibe would probably need to have gone as well. The disease is described (and later events show this to be the case) as highly…
I’d argue that when we play games like these, we aren’t so much making a choice as deciding which world state we’d prefer. This is largely because of the artificially limited information and choices the game makes available to us.
In this case, I’d probably have want to have known a great deal more about the situation…
It was honestly pretty great. I was genuinely surprised. There is some dark technical wizardry, and probably a huge amount of hardware, at work there.
I’d been playing through the game thanks to the Google Stream beta, and I put it down after 15 hours for exactly this reason. When I started I did, everything: quests, locations, etc. As the game progressed, it became clear how little of it had any consequence. The game’s systems are designed to give an illusion of…
You are correct. Hence why I might give them another shot now that the subs will return.
With that said Funimation’s customer support was AWFUL, to the point of outright lying to you when they bothered to respond at all; so I’m sure it’s not all going to be sweetness and light.