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The backlog... it is huge. I can wait.

It’s certainly possible that they don’t, but I suspect that next gen consoles will keep the same architecture with better components (a pro-ier pro, if that makes sense), which should make it relatively simple to do.

I was ready to bite on a PS4... and then the Pro was announced. Now I must wait for it to reach a reasonable price.

Was there confirmation of the Prague trip? The last I’d heard it was reported that there might be evidence of it, but it was loosely sourced and there was some doubt about it.

Even were she seeking peaceful coexistence, she would be an existential threat. That could pose an interesting moral quandry though.

I’d argue that the cases are different. The generational turnover cannot be avoided (though there are some hints Westworld may explore if that is actually the case).

The AI does not hate you, nor does it love you, but you are made of atoms which it can use for something else. - Eliezer Yudkowsky

The article postulates that roguelikes were a relatively obscure genre prior to Spelunky, but I’m not sure that’s the case. Diablo, and Diablo II both predate it, and both were released to wide appeal?

What are the odds he’s saying, “Boy!”?

A small typo - “A long period of united world records” might be “A long period of untied world records”

Well... I’ll consider picking it up once it does?

The falling out, if one there was, apparently was a result of how the change happened (Kojima didn’t bother to tell Hayter they were going with someone new. He had to call and find out.)

I’d agree with you about Snake, but the Japanese VA remained the same. The plot reason seems to have been a post-hoc rationalization.
::grumble grumble::

Yeah, specifying server costs was most likely a mistake. A more generic statement reads a bit like a truism though (a company acted in accordance with a cost benefit analysis, I’m shocked). Still, my bad.

It’s certainly possible that this is a play for goodwill. In that scenario, I’d expect to see some sort of “game of the year” edition released soon with all the extra content (at a higher price than the game is currently retailing).

As I’ve written to others, yeah, specifying server costs was probably a mistake on my part.
Two comments though:
1) I’d argue that reducing a decision to costs and benefits essentially already is a business decision. Whether they make the argument that the dollar amount attributed to potential goodwill gain is greater

I do hobby game development when I’m not slaving in the code mines for less exciting industries, so I’ve got at least some idea of the difficulty involved. From a strictly cost perspective, I suspect that my specifying server costs is a mistake on my part. The man hours to make the changes mentioned in the article

Yeah, specifying server costs is a bit of a mea culpa on my part. I was trying to be pithy.
Odds are they’re using on demand virtual servers, which would essentially negate server cost. A better statement might have been that the projected costs of keeping microtransactions exceeded projected revenues. It just didn’t

When I was writing my original post, I considered that. On demand dynamic servers (assuming that they’re using those) really should essentially negate server cost as a consideration.
Really, the only way I can see the patch making financial sense if it had previously been developed as part of a planned end of lifing

I’m guessing projected server costs exceeded projected revenues?