mikeivans
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mikeivans

Lolz, only five slots? What is this, a stand for (people with collections the size of) ants?

However, I have a feeling Midway’s development monitors are calibrated incorrectly. There is no way you can play Doom 64 with the default contrast settings. Even when pumping the brightness levels all the way up, the game remains very, very dark. -IGN Review

It was your TV. My copy was a gift from my cousin who couldn’t play it because his TV was in the living room which is typically very bright and I played it in my bedroom with the lights off like the shut-in weirdo I am.

worth noting that the N64's video output is *extremely* low power compared to the average console, which makes a lot of games seem way darker on a TV than they should. S-Video virtually requires one to turn up their brightness, speaking from experience, and Doom 64 is absolutely no exception. i’ve even had a couple

I remember renting Doom 64 as a kid and I couldn’t see anything. Sure, I was running it on an extremely old TV but it was too dark to even play. I also was super confused as to why it did not contain the same levels as the PC version. I did however play it on an emulator years later and ending up loving it.

No, it wasn’t your TV haha I remember that problem as well. Sucked big time.

:)

It’s cause they run on the 3DS like they’re running on actual GBA hardware. So you lose out on all the VC features but here’s a link if you’re curious as to why there’s no GBA games.

Yeah...that person should get rid of the better boot time, application boot time, search, task manager, multi-monitor support, file management, window management, and more secure W10 to go back to 7.

For a machine that is supposed to drop in 2016 I am surprised they haven’t released more info at least tease some info for goodness sake’s.

First best:

I just got both Fire Emblem games because I trust the campaigns will be suitably different as they are. Also big single player RPGs and JRPGs seem to be safe for the moment.

Unfortuunatley for Star fox zero that quote does not apply.

Remember when game launches used to be hyped things and you could be sure you were getting a full quality product that worked... ya those were the days.

When I first started out in FO4, I felt like they had finally gotten it right. I was terrified of any encounter. But it took until maybe level ten (and I think I’m being generous here) before I was a remorseless eatin’ machine. And now, at level 57, I can’t find anything that just me and the Deliverer can’t handle.

Now the view distance is much deeper than any of the quest lines in the game.

Yay, now we have faraway dead bushes.

Toby Fox mentioned on Twitter last week (would post link if work PCs didn’t block social media) that Nintendo DID approach him on porting it to the WiiU or 3DS, but the biggest issue is that Undertale was made using the PC-only Game Maker, thus making a direct port pretty much impossible unless the WiiU app wound up

Which astounds me when I think about it. Sleep mode is to vital to gaming on the go. If I’m in the middle of a battle sequence and I have to attend to something, I can just close the system and it stays right where it was at.