I know a lot of people skipped Shadow, but Shadow turns into a full-on horror game at points. There’s quasi-human ancient hill people that like, crawl on the walls and shit, and some of the levels were legit scary.
I know a lot of people skipped Shadow, but Shadow turns into a full-on horror game at points. There’s quasi-human ancient hill people that like, crawl on the walls and shit, and some of the levels were legit scary.
I thought the TR reboot had a pretty strong horror element to it: swimming in a pool of blood, navigating giant piles of bones and corpses, cannibal demon samurai, and being wrapped up in a bag for later consumption.
This is why I HATE the update-old-lists thing that Kotaku/Gizmodo/etc. does.
I was just ranting to my boyfriend last night about Netflix’s Halloween section.
Believe it or not Arkham Knight was actually Unreal Engine 3 not 4, which honestly just make that game even more impressive if you ask me. How the hell did they manage to make an early ps4/xbox one game that looked like a true generational leap with the same engine they used for their ps3/xbox 360 games is beyond me.
I really enjoyed the Arkham games and the latest Suicide Squad movie, but I have next to no interest in this. There’s just something about the tone that feels off and rubs me the wrong way.
A Suikoden Collection would be INCREDIBLE
The Metroid Prime series has quite a few bangers, and they certainly become extra memorable in the context of their games.
It was entirely boring and unnecessary when I did it in Far Cry 5.
“You can be respectful of the tragedy of someone’s passing, while still feeling glad that they are no longer around to hurt anyone anymore.”
*deep breath*
5 more people might be able to buy a PS5 in that extra time. Hell, I might even be able to get one.
I appreciate the attention to detail, and it is an impressive feat showing off quite the skill and talent of the team, but unless being able to watch a character’s face dynamically sweat somehow improves the character development, plot, dialogue, motivations, story arc, gameplay, and world-building, then I can’t help…
Well that’s an odd way to write a review... Don’t most people read reviews to help make purchase decisions? Hiding half of the review behind a spoiler wall seems like an odd choice, unless I’m mistaken and most people read these after completing the game, which also seems weird to me.
Opinions are subjective, but saying that doesn't fix this review.
for that matter, the perspective on the the background for that screenshot is jacked up. The building on the right side seems viewed from above and everything on the left side seems viewed from below with some weird stuff going on in the far distance.
Was hoping for Wave Race 64
For me the Uncharted series is the biggest offender in terms of jarring contrast between cutscenes and gameplay. I still love the series, but I have to use some serious mental gymnastics to justify caring about a character that murders thousands of people over the course of a game. I have to essentially pretend the…
Bioshock would have been a more interesting game if they’d done what Levine wanted to and made doing the morally right thing harder (where you’d be forgoing Adam by saving the little girls rather than harvest them), rather than roughly equivalent. Apparently the publisher didn’t think that players would try to save…