migoshuro
Johannes Krohn
migoshuro

This is a pretty interesting and of course totally valid impression. I’ve never heard someone say or write something like this about the graphical style of the original game. And when I think about it, I can understand where this comes from, although I don’t share this opinion. I always found the art style pretty

“Jedi: Fallen Order” on a standard PS4.

I’m on Zeffo, now (my second planet). I really like it. It’s more soulslike than I expected, but it fits pretty well. Started on Jedi Grandmaster, which was a serious challenge, where sometimes I couldn’t make progress in a whole hour.
Since my gaming time is very limited, I

I have that feeling, too. Most of the time I’m worried (and rightfully so) the harder difficulty modes are constructed with the lazy “decrease the damage the player deals and increase the damage he gets”-formula, which I hate. Maybe also make the enemies really hitspongy and you have a difficulty that doesn’t require

I’m continuing “Horizon Zero Dawn”. As a great science-fiction fan I want to experience the story, because I like the premise and everyone says it’s good.
Unfortunately the pacing is extremely hampered by the formulaic open-world-design. It doesn’t help that I find the landscapes pretty generic and boring, despite

Because, maybe, the marketing suggested a more realistic, complex, reflective take on the topic and one could always hope that a franchise evolves into more than subtle-as-an-A-bomb (literally!) shock-imagery and generic, shouty writing? Especially when it’s a franchise so deeply stucked in it’s own war-glorifying ass.

Just as “Horizon Zero Dawn” began to get somewhat interesting plotwise (while otherwise being an incredibly generic and equally restrictive modern open-worlder), my daughter killed my TV.

So back to the glorious Switch and it’s far less generic and not-at-all-restrictive open-world-epic “Breath of the Wild”. Over 200

“Breath of the Wild” is a good choice. It’s pretty relaxing in that regard. You can choose your own pace and your targets, but mostly you’ll follow your own curiosity. And due to a lack of a meaningful plot, you can just pause the game for even a few month and easily get back into it. I play the game for roughly two

Wait, wait, wait! Do you mean the original “Sin and Punishment” on the Wii Virtual Console (which is fine) or the absolute masterpiece that is “Sin and Punishment: Star Successor”? Because that game is a wonder and you should play it NOW! It’s also fairly short, but every minute of it is perfectly crafted.

But how to get into “The Witcher III”, when you really want to love it, because everyone is praising... it’s story, but you just can’t get over it’s lame first hours, it’s clunky movement, the tedious as hell inventory system/crafting/alchemy, the boring RPG-elements (boring skills, boring weapons, boring armors and

I’ll probably finish Shadow of the Tomb Raider with all the DLC-tombs and then will happily wait a few more years for a possible sequel. I don’t know if that’s likely at this point, though, since it’s no open-world-loot-shoot-as-a-service-money-printer. And if it becomes one, I’ll cry. But the developers need to bring

I’m surprised that the “Anno”-series doesn’t get much attention... well, outside of Germany? It’s huge here, one of THE great PC franchises. You probably won’t find a Top 100 PC-games list without “Anno 1404" being at least among the 20 best. “Anno 1800" is a serious GOTY-contender and yet, there’s next to no coverage

Still Shadow of the Tomb Raider, which is surprisingly huge... or I’m just a ridicously slowass player. It is still great in some ways. I think especially the characterisation of Lara is really well done in this one and Camilla Luddington owns the character by now. It can never ever be portraied by another actor again.

Yeah! Pretty underrated. If you are into Hong Kong-Action-movies, this is a dream come true. Story and atmosphere really deliver. The shooting is shallow, but the fighting mechanics are a great variation of the already addicting systems of the Batman Arkham-games. Plus, it has a not to big open-world without a billion

“Mystic Quest”/”Final Fantasy Adventure” in the “Collection of Mana” on my mission to play through all three games in order. I’m surprised how well it holds up. You probably need a good dose of GameBoy-nostalgia to get over the simplistic graphics, but it makes up for it with the beautiful soundtrack.
It plays well,

Holy shit! I never noticed TMS is SMT backwards... I mean, it’s RIGHT THERE!

Bought a physical copy of the “Collection of Mana” and made a quick start with “Mystic Quest/Final Fantasy Adventure”. I finished it nearly 20 years ago, but forgot about everything. It’s a little rough nowadays, but I’m surprised how well it flows and the music is still fantastic. I’m eager to play all three games in

This looks seriously awesome! Too bad I HATE rogue-like games. This lazy game design trend kills a good bunch of potentially great games for me. My wallet is grateful, but my heart is broken over and over. 

I’m on vacation, so the Switch is my best companion for videogames here.

Trying to get more super trophies in “Horizon Chase Turbo”, which is the best racing game, I played in years, because of it’s super addictive structure. I know, the “collect coins, be first, unlock new cars and courses”-principle is far from

“Shadow of the Tomb Raider” right know, which means “Breath of the Wild” is on hold again.

The 2013 “Tomb Raider”-reboot is one of my favorite games of all-time. Yeah, I know, the story and it’s characters are pretty garbage. But despite that it’s a nearly perfect game.

“Rise” was a bit of a disappointment, though,

Hey, enjoy your very cool new console, which happens to also be a handheld! How cool is that?