@legerrid: There was a space bit...?
@legerrid: There was a space bit...?
@wocyob: Honestly, what reason do you have for wanting them to lose?
@xsbs: You're probably on to something there. I forgot certain denizens of the interwebs contain elitists. Shame on me :(
@xsbs: Well if that's their viewpoint, they are barmy. There's a wealth of developers who will never, ever trade game pads, keyboards and mice for motion control.
I think this article stinks.
@Demonbird: So you're telling me, that just because there is one more Kinect cardboard-cutout than for Move.. this is what is making people buy Kinect more often over Move?
@ghost25: I think it has to be.
@phijef: She posed for Playboy once.
@kitkatklub123: Because somebody had the money to force her into our faces and make her famous.
@Dethgar: That'd sell. People would want to see how controversial game developers are willing to be, I'm sure.
@Xeiphyer: Yeah. Try and sell a game that makes Americans the "bad guys" for a change. That'd create a media shitstorm, I'm sure.
And the other, more sensible option:
@Ghetto_godlike: That isn't the point. Most people only really know about the conflict in Iraq and Afghanistan. They'll only touch conflicts that are "common knowledge".
@BeerManMike: Well I only played the demo of TFU2 and it didn't feel good.
@BeerManMike: You mean *if* a killer Star Wars game comes out.
@kingkellogg: They already made that camera accessory that had a few games you could control with it.
@yanipheonu: Video evidence, provided to me via carrier pigeon before dawn!
Just like 3D in movies, motion-control is a gimmick for consoles.
"Purchase intent" and "sales" are two very different things.
@BeerManMike: I think if people wanted Move, they'd of bought it by now. If a revolutionary (as far as consoles add-ons go) device isn't to their taste, then they probably wouldn't have much faith in Move either.