If I may, I rather enjoyed the crap outta Mystic Heroes, even if the heroes were unbalanced and Lani was far and beyond better than the other three. It was basically Dynasty Warriors, and was even made by Koei.
If I may, I rather enjoyed the crap outta Mystic Heroes, even if the heroes were unbalanced and Lani was far and beyond better than the other three. It was basically Dynasty Warriors, and was even made by Koei.
Those links aren’t working for me. Are they working for anyone else?
The video games I usually play utilize level locking as a means to train the player in new concepts in the game. Making all levels unlocked straight from the beginning would destroy this.
The music industry is utterly lunatic anyway.
The beam weapon doesn’t actually deal damage over time. In fact, the beam graphics are mostly just for show; it’s still a series of unconnected attacks.
‘Tis I, never fear, Simon Belmont is here/ To destroy evil monsters and all you hold dear. I will end your cruel necromancing!
You did that on porpoise! I can sea where this is going.
Oh, Asteroids was dropped? It felt a little too much like CTF for my liking, so I’m not really the type who would understand this decision. Anyone know what was wrong with the map?
Correct me if I’m wrong, but isn’t her horrific realization of killing a panda guy a reference to a StarCraft match cast where a Zerg player, while launching a counteroffensive, had his units detour slightly just to kill a panda critter? I seem to recall the caster saying something along the lines of, “and here comes…
Oh cod. Buoy, do you reely think that’s finny?
It’s a goofy phrase to be sure, but tool-assisted superplays of the original game are an absolute treat to watch! It’s no wonder this game got such a cult following!
Thank you! This is what I’ve BEEN saying for OVER A YEAR! Hell, in an unofficial poll, the majority of respondents were quite negative about the addition of talent gating.
Yes, exactly! I play games not to reach meaningless milestones, but to have fun. Hell, in recent years, accomplishments became dead to me. I found that I had far more fun by completely ignoring most of them. (There’s still the occasional one that actually offers an interesting and fun challenge.)
After one particularly aggravating match of Heroes, I simply decided that I never wanted to feel that way again, and completely stopped playing Quick Match.
I’m confused. This article seems to go all over the place. I thought it was supposed to be about solitaire.
Huh, so you CAN spin jump in SMM. I didn’t think it was possible when I pressed A and it did the same thing as B. I wonder if it will take me long to commit that to muscle memory, or if I’ll have trouble unlearning it if I play SMW again.
A friend of mine says that a good artist is just a bad artist that never gave up. And as I would assert that game design is art, I expect that a number of people will gradually get better at designing levels over time.
I find that most video games are more fun if you’re not trying for a high score. I’m not trying to impress anyone; I’m trying to unwind after work.
Did this cartoonization turn Vincent into an Australian? (Or New Zealander, if the TF2 comics are canon.)
That is, indeed, a problem: people have no idea what they want. A good story in a video game isis, IMO, interwoven with the gameplay. However, video games are not movies, and some of the finest video games have had very little in the lines of plot. What’s the plot of Super Mario Bros? It all boils down to, “Bowser…