michaelstrawn--disqus
michaelstrawn
michaelstrawn--disqus

Yes. Never liked the BIg Daddy showdowns in Bioshock or the faceoffs against the bigger opponents in Bioshock Infinite. I thought they were too difficult…and the developer apparently agreed by having damage accumulate as the player died. Seemed like it needed better balancing.

Good points.

Same here. I might get 90 minutes a week to game and can't possibly invest in a game that could wipe that progress out due to a missed click.