michaelalwill
michaelalwill
michaelalwill

Instead, what it does, is opens the combat system to extreme flexibility. This is where the true “RPG” hides, within the game’s combat system, and the style of action you want to create, and the freedom to express yourself with the move-sets you set up.

I have next to no desire to do the crafting in TotK, which has kept me from playing more than two hours of the game so far. The Depths do seem interesting though and the idea of buffing Link to survive and explore them is one of the things that has most made me want to pick TotK up again. I’ve heard they’re generally

The ethics debate aside (which is a huge one) is that it instantly looks like AI. It has that flat, cheap feel with selective levels of detail because current image AI is really just approximating some mishmash from training data. It’s kind like any of those meal delivery/prep services—at first you might think “wow

I got 5 seconds in before Twitch showed me an ad. But I did hear the phrase “bigly paperbag”, so I’ve got that going for me, which is nice.

The projection is unreal. The CEO and executive class are exactly like landed gentry and their ability to buy out competitors, keep passing generational wealth down without giving back to society, and by operating on endless debt to get loans at absurd prices are all insane privileges they have because “they got there 

this API change is affecting are a very loud, yet VERY small minority of Reddit users, much like MAGA idiots IRL. Reddit(and CEO boy, who has def put his foot in his mouth a few times over this) doesn’t care, because those people are likely not seeing ads to begin with

Is that Vera Farmiga?

Im much more excited for what Control’s sequel could be. Control has surpassed Alan Wake in my opinion.

Certainly the best nobody watched.

Unpopular opinion ‘round these parts but I really hope the next Zelda moves away from the BotW formula. Or if they do another open world, they experiment with balancing away from crafting and towards large, intricate, clever dungeons, which were always the heart and soul of Zelda for me. But between Elden Ring and

Wind Waker does seem like a good way to make the movie appear kid-friendly, though the Illumination 3D style feels like it might turn the Wind Waker cell-shaded style into something kind of drab.

I guess they couldn’t do a “Hi fellow kids” emote so they did this instead?

All I ever wanted was a full-length movie based on the style of Bumblebee’s opening intro. That’s it. I don’t care about the humans, I don’t care about the MacGuffins, I just want some cartoon-level brainless fun.

-Roko’s Modern Strife

They’re also illustrative of how fucking dumb “metrics” currently are. I’ve watched for nearly twenty years as metrics went from being meaningful measures of key goals to being things to juke to get more points. Unsurprisingly, many a shop chasing points has succeeded magnificently only long enough for the execs to

really change up how it’s told stories in its previous games like the first Alan Wake or 2019's Control 

It’s pretty disappointing how creatively bankrupt gameplay devs seem to be nowadays. I get there’s a money (read: greed) component vis-a-vis live services, but what a gut punch to see such a great art style be thrown into yet another PVP-fest.  At least give the assets and dev tools to a moonshot branch of the studio

Agreed. They’re long, feel like slogs, and have a bunch of the same grind/bloat loops that are great for bored players with tons of time on their hands but which become pretty nauseating for time-restricted players like me.

I’m waiting for FFVII, where the “game” will just be a a series of cutscenes alongside a 1500-page companion book trilogy.

I gave up on FF a while ago so my opinion doesn’t matter BUT XII’s combat was everything I needed in an FF game, but they dropped it like a hot potato immediately. It allowed strategy and intelligence to factor in for how you created rulesets, which also helped to turn the grind of FF into an exercise in optimization,