Baldur's Gate, Final Fantasy III, Plants vs. Zombies, Angry Birds Space and a whole host of others beg to differ.
Baldur's Gate, Final Fantasy III, Plants vs. Zombies, Angry Birds Space and a whole host of others beg to differ.
I traded this game in long ago because it seemed like any DLC was going to be challenge rooms and not substantial story content. Looks like Rocksteady made a fool of me, guess that makes me Be Bop.
It doesn't solve the problem though, it simply shifts the role of the publisher to the fans/consumer. If I am pre-paying for a game without even a release date and a year passes with nothing do you think I won't start to put pressure on the developer to hurry up or try and get out of my financial commitment?
Honestly I would just like Obsidian to have a chance to make a game without any interference. They always get stuck with rushed development cycles, technical limitations in the engine, demands from publishers to change their games beyond recognition and so on. Even with all those issues they still manage to do great…
A lot of that had to do with a rushed development cycle and Sega coming in at the last minute and demanding the game be more like Mass Effect rather than the tactical game Obsidian wanted to make.
"If a game is good enough to be produced, it will be" just isn't true. Publishers want safe games to protect their investment. A game like Tim Schaefer's new adventure game wouldn't be produced because publishers don't see the value in investing in something they see as a dead genre. The reason we see so many sequels…
My problem with Kickstarter funding (I made a longer more detailed speak up about this) is that it blurs the line between investor and consumer to the point that I think it doesn't really solve the problem that publishers create. If I am funding a project that is ultimately also for my use (such as commissioning a…
You mean took BioWare's engine and universe and made a much better game with better storytelling even though they had clashes with the publisher over content and were on a rushed development cycle?
It's a shame because despite all the technical flaws in their games (usually due to buggy engines in the first place such as Gamebryo or rushed development cycles by the publisher) they are still one of the best RPG makers out there today. Its a shame Sega ruined Alpha Protocol by forcing it down the Mass Effect path…
It was voted on by readers and a lot of people were pretty pissed about the Mass Effect 3 ending. Coincidence? I think not.
Since it is a vote from the readers of Consumerist I imagine the Mass Effect 3 ending played into this somehow.
Here are my two most recent Best Buy experiences (US Stores)
NBA 2K12 is really good, although you have to be content with spending a lot of time doing the little stuff (rebounding, setting screens, playing good defense) until you earn more minutes and a better spot in the rotation. You could just call for passes all the time and jack up shots but that ruins the simulation.
As much as I love Davis (and Kind of Blue) I was always more into A Love Supreme personally.
I would agree except for the fact that Capcom owns Mega Man not Namco.
Is it an X or a cross (such as Tekken Cross Street Fighter). I hope it is a cross so I can get the game we all need even if we don't know it yet: Pac-man X Final Fight.
I liked DA2 as well. That makes us idiots who don't understand video games at all and what makes them good according to many.
I didn't play any mech games before MechAssault 1 and 2 on Xbox, but I remember the Xbox Live multiplayer on MechAssault 2 being awesome. It had decent depth, enough to really enjoy but still be approachable by new players. It may not have been as hardcore as these other games but I had a ton of fun with it and would…
Unless the rubble is the remains of the Crucible/Citadel that was sitting over London.
Spoiler but death isn't necessarily the final outcome for Shep.