metamythril
MetaMythril
metamythril

Distance happened.

Hiragana and Katakana are easy, phonetic, and simple.

I would say good luck to Kojima. But he’ll do fine. Konami however...

I’ll.... I’ll just leave this right here.

Good. I think there’s a big difference between censorship and being aware of how your community is presented to the public eye.

That’s totally different. Everyone knows your can just sling ICBM’s over your shoulder and carry them as long as the barrel is empty, especially if it looks cool in front of the camera.

Every company ever in the world in any industry will have some employees that have a gripe with management or think they know better. That doesn’t mean everything will fail. Quite possibly there may not even a problem at all.

I’m sorry, two fucking years is not a long time for game development. This is being built from scratch, so they will have to spend a lot of time getting things implemented, let alone optimizing them. Just go back to the videos of any E3 were the game is launched two or three years later: the end result is widely

It’s in the state it is in BECAUSE it has no publisher. No one to give hard deadlines, no one to say “This has to be done by X date.” It’s freeing early on in a project to be able to experiment, but at a certain point, you need to set your eye on release.

Customer: “So I’ll pay you 10$ and you’ll get me a burger and fries, deal?”
Restaurant: “Yup, we’ve got a deal.”
Customer: “Okay, here’s 10$. Oh, also, I’ll want a steak, ribs, a cure for cancer, a way to end world hunger and all my food in pill for that’s not only equally as tasty but with no negative impacts to my

It is amazing to me how consistently stupid Microsoft has been since entering the console business.
"Let's release Mech Assault 2 a month after Halo 2 releases and three days after Christmas. What? It didn't sell? Kill the franchise!"
"Let's pump money into Mistwalker and have our own JRPG machine. Eh, Blue Dragon and

Videogame development in a big, harsh, rotten nutshell:

Yep. The idea of being loyal to a company or the company being loyal to you are both outmoded. Companies are a resource for you as much as you are for them. There's nothing wrong with having a mercenary attitude about work. Be good at and take pride in what you do, but don't for a second think that a place of work is

I spent my time in the video game industry too, and got laid off at one point. Once rehired, I worked for the same company for some time, seeing wave after wave of new layoffs.